Odd leak, inconsistant pointfile

Any aspects of level design for the Source engine.

Odd leak, inconsistant pointfile

Postby The Milkman on Fri Apr 09, 2010 5:34 am

Image

The original leak was accidently pulling the origin of a func_door out of the map boundary. After i fixed that the func_respawnroom started to leak. As far as i can tell the map is sealed, i've checked with displacement and detail visgroups off. Yet the pointfile just floats out here in the void. Near nothing.

The pointfile still remains exactly where it was previously.. at the old func_door's custom origin. i'm not sure whether that's a clue or not :/

edit: nvm, just another bloody dragged origin for the respawn visualiser :/
The Milkman
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