$basetexturetransform2 doesn't work?

Any aspects of level design for the Source engine.

$basetexturetransform2 doesn't work?

Postby Dwin on Tue Jun 15, 2010 12:58 am

Is it just me, or does this property of the .vmt not work?

I have a blend texture between a 1024x1024 and 512x512 texture. The problem is the 512x512 part is scaled up by default to 1024x1024, and I want to scale this texture back down using $basetexturetransform.

So what I have is

Code: Select all
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" (1024x1024 texture)
"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0" (512x512 texture)


The problem is the second line doesn't seem to do anything. In fact, the texture only changes if you change $basetexturetransform, but not $basetexturetransform2.

Help please!
Dwin
Regular
Regular
 
Joined: Mon Sep 05, 2005 12:12 am

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users