Help with falling Objects + damage

Any aspects of level design for the Source engine.

Help with falling Objects + damage

Postby Carl on Thu Nov 11, 2004 8:23 pm

Hi.
great tutorials, I have a huge room with them all added at different parts all learned from this site :)

My problem is I have created the falling barrels and a big falling metal container when you take out the legs. But when the container falls on me it only does 10 damage. Ive tried looking at all the properties but I can only seem to find damage properties that are tied to explosions.

Thanks

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Postby BaRRaKID on Thu Nov 11, 2004 8:39 pm

probably if you make it fall from a higher place ti will make more damage.. but i'am a noob i no nothing :P
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Postby Cr4ig on Thu Nov 11, 2004 9:44 pm

try making the "Mass Scale" a higher number
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Postby Carl on Fri Nov 12, 2004 4:32 pm

:( I change it from 1 and tried all through to 5 but the damage was exactly the same.
The problem is as you increase the mass scale, the legs holding the thing up need a higher strength so my legs got to 200 which took longer than I wanted to shoot out.
Ill keep playing with settings and try find out what changed its damage :)
Last edited by Carl on Fri Nov 12, 2004 4:50 pm, edited 1 time in total.
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Postby Signy on Fri Nov 12, 2004 4:35 pm

Same rule applys across the board for mapping.

TRIAL AND ERROR :D i live by it constant tweaking is the only way to reach perfection. Keep messing around with it dude and you will find perfect setting for you map.

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Postby Carl on Fri Nov 12, 2004 4:48 pm

Well i investigated the Prop Data field and i found that you could override the other values with pre-set ones that are in there like a tiny wood object or large metal. so I change it to large metal and now it kills me when it falls.
Im not sure what properties it overrides yet though.
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