func_rebreakable issue

Any aspects of level design for the Source engine.

func_rebreakable issue

Postby kraid on Thu Jun 24, 2010 5:18 pm

Hi lopers,

In a map i'm working on, i've parented func_doors to func_rebreakables.
At the beginning it worked just fine, but since a few days it's fucked up.

The glass will respawn not in it's place but a few meters behind the location where it's supposed to be.
It'll still move when the door is opened and can be broken and will respawn in the same location.
It even fucks up when the door has not been opened.

Code: Select all
Warning: Deleting orphaned children of func_door

is the only thing i get in console when i quit the server and were using the "developer 2" command

The strangest thing about it, i've also 3 func_rebreakables which don't move at all and are not child to anything.
One of them is respawning in it's place, the others are not.

Did anyone ever have a similar issue and/or knows a fix for it.
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kraid
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