Skewed Grid

Any aspects of level design for the Source engine.

Re: Skewed Grid

Postby city14 on Thu Aug 05, 2010 10:25 pm

Looks good so far!
coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.
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Re: Skewed Grid

Postby Phott on Thu Aug 05, 2010 10:52 pm

Wow... Imagine having a circular grid, that would be so awesome. I love working with curves.
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Re: Skewed Grid

Postby bouncy_ninja on Fri Aug 06, 2010 2:35 am

read my sig. gw btw.
Valve wish list:
-Triangle Displacements in hammer/source
-Movable Datum(grid) Planes in hammer
& Arc Based Datum Planes
-Counter Strike 2
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Re: Skewed Grid

Postby MáØ on Fri Aug 06, 2010 2:44 am

Bah, screw the grid, make us a hackish platform for plugins to hammer so the community can fix it without waiting for Valve >.>
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Re: Skewed Grid

Postby Shrinker on Fri Aug 06, 2010 5:28 am

bouncy_ninja: Movable grid planes will of course return. Arc-based planes? Well... will see how the circular things work out first.
MáØ: I'd rather cut have my fingers be overrun by a train! :D
Last edited by Shrinker on Fri Aug 06, 2010 7:01 am, edited 1 time in total.
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Re: Skewed Grid

Postby Jordash on Fri Aug 06, 2010 5:31 am

The grid is the enemy!

Create your designs on blank paper and make the grid work around your ideas, rather than create ideas constrained by it!
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Re: Skewed Grid

Postby BJk on Fri Aug 06, 2010 10:38 am

I'd rather keep the grid as it is. A bit bigger maybe. Some people would know how to make much larger maps and optimize them, so may as well provide the chance.
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Re: Skewed Grid

Postby Shrinker on Fri Aug 06, 2010 3:11 pm

You'd rather not like to see the new feature of a skewed grid? What are you referring to? The picture? Of course the grid size can be changed.

Moire patterns for the win!
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Re: Skewed Grid

Postby Athlete{UK} on Fri Aug 06, 2010 4:47 pm

I agree with Jordash. The grids a guide not a template. You shouldn't need a specially designed grid to work with non-rightangles. Still no harm in playing around with this stuff.

I'm moving this to level design help. It's not an under construction map and whilst it does fall under coding it's directly related to mapping. So it's a difficult one to categorise but a guess you guys see this as helping with level design?
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Re: Skewed Grid

Postby Shrinker on Fri Aug 06, 2010 6:29 pm

You know, his post seemed like a philosophical one to me, more like a joke, because, well, all editors we use have grids anyway, or not? ;) Also, nobody said that you'd need this in order to make angled architecture. It would merely be a help to get that done.

Also... this is obviously about my next editor, which is under construction. :/
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Re: Skewed Grid

Postby coder0xff on Fri Aug 06, 2010 6:42 pm

If you read the description of the sub forums, under construction is definitely more suitable. Only thing I'd worry about with skewed grid, is that your verts wont fall on integer coordinates, which is rumored to be bad for sealing your map.
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Re: Skewed Grid

Postby Shrinker on Fri Aug 06, 2010 6:46 pm

coder0xff wrote:Only thing I'd worry about with skewed grid, is that your verts wont fall on integer coordinates, which is rumored to be bad for sealing your map.


Don't worry my friend, I will compensate for that problem with appropriate power-of-two coordinates for the base axis vectors and the option to align the 3D cursor to an ethereal orthogonal grid :D
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Re: Skewed Grid

Postby Athlete{UK} on Fri Aug 06, 2010 8:12 pm

Well I'm not moving it back because I can't be arsed. To be honest the thread got reported to the moderators, I didn't really want to move it and didn't see the need but just figured this would appease people.

As for it being a philosophical discussion? I didn't really read any philosophical debate going on so maybe you should push the agenda a bit more. If it turns into an actual philosophical discussion I might move it to the mod forums or general.
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Re: Skewed Grid

Postby Shrinker on Fri Aug 06, 2010 8:52 pm

So someone complains, and their complaint isn't even necessarily valid, but you jump to appease them. But making your own judgment to correct a mistake is too difficult, or even bothersome to you?

Also, I was referring only to that one post as being philosophical, not the whole discussion. I hope you did read the first posts too. :P

A skewed grid is a tool just like the orthogonal grid. It's intent isn't to help you design maps, it's to help you construct them.
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Re: Skewed Grid

Postby Athlete{UK} on Fri Aug 06, 2010 9:33 pm

Whilst the cross examination is most appreciated, the role of a moderator is to maintain order, the status-quo if you will. As such often decisions fall to me which aren't a case of doing what I think is right but rather what I deem to be the median. In this case it was moving the topic.

As for the original post. A philosophical idea without a philosophical discussion is like a pencil without it's lead. Pointless.
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