I was trying to modify the "goo" effect that you see in those giant test tubes. The orange liquid looking one.
All I did really is edit the VTF's to be blue, and change the VMT.
Some reason it doesn't want to work, here's the original VMT and the after VMT.
- Code: Select all
"GooInGlass"
{
"$basetexture" "shadertest/GooInGlass"
"$envmap" "shadertest/GooInGlass_env"
"$bumpmap" "shadertest/GooInGlass_normal"
"$surfaceprop" "glass"
"$envmaptint" "[ 1.00 1.00 1.00 ]"
"$glassenvmap" "shadertest/GooInGlass_envglass"
"$glassenvmaptint" "[ 1.00 1.00 1.00 ]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" 0.20
"texturescrollangle" 60
}
}
}
AFTER:
- Code: Select all
"bluegoo"
{
"$basetexture" "spmission/bluegoo"
"$envmap" "spmission/bluegoo_env"
"$bumpmap" "spmission/bluegoo_normal"
"$surfaceprop" "glass"
"$envmaptint" "[ 1.00 1.00 1.00 ]"
"$glassenvmap" "spmission/bluegoo_envglass"
"$glassenvmaptint" "[ 1.00 1.00 1.00 ]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" 0.20
"texturescrollangle" 60
}
}
}
