VRAD crashes at a certain point [FIXED]

Any aspects of level design for the Source engine.

VRAD crashes at a certain point [FIXED]

Postby cz_squishy on Mon Dec 06, 2010 11:33 pm

[EDIT] I guess I shouldn't have every face in my sewer system have a lightmap scale of 1 :smt021 (happened when I copied the template I made)


VRAD is always crashing at a certain point unless I compile without lighting and vis
Code: Select all
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/leningrad/nature/blendstonedirt001a_wvt_patch
Patching WVT material: maps/leningrad/nature/blendtoxictoxic002a_wvt_patch
Patching WVT material: maps/leningrad/nature/blendashdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 864 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_01_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_01_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (536608 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2341 texinfos to 1521
Reduced 65 texdatas to 50 (2054 bytes to 1435)
Writing C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad.bsp
10 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" -fast "C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\cz_squishy\leningrad.bsp
reading c:\program files (x86)\steam\steamapps\cz_squishy\leningrad.prt
 759 portalclusters
2263 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 25113 visible clusters (0.00%)
Total clusters visible: 324528
Average clusters visible: 427
Building PAS...
Average clusters audible: 743
visdatasize:146289  compressed from 145728
writing c:\program files (x86)\steam\steamapps\cz_squishy\leningrad.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\cz_squishy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\cz_squishy\leningrad.bsp
Setting up ray-trace acceleration structure... Done (4.34 seconds)
22798 faces
6 degenerate faces
1714369 square feet [246869136.00 square inches]
19 Displacements
19889 Square Feet [2864125.50 Square Inches]
22792 patches before subdivision

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\cz_squishy\leningrad.bsp" "c:\program files (x86)\steam\steamapps\cz_squishy\half-life 2 episode two\ep2\maps\leningrad.bsp"

User avatar
cz_squishy
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Jan 31, 2009 12:02 am
Location: Bottom Dakota

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users