Hi.
I'm creating a map for counter-strike i hammer editor, but when i compile I have way too many visleaves. The compile process simply can't complete because of the long compile time caused by the many visleaves. I have tried to make brush geometry into func_detail, but then the compiler gives me an error; too many t-junctions and the waterindices reach 100%
The too many t-junctions error occurs when too much brush geometry and func_detail are mixed.
Is there any way i can use only costumized visleafes created by the "hint" texture, by disable the visleafes created automaticly?
Thanks in advance,
MPVM