By default when a map loads, behind the MOTD screen that you first see, the game spawns a camera at 0, 0, 0. I was wondering how you can set up a custom camera view instead of the default one. I looked at de_cbble, and used the info_target & point_viewcontrol entities, but they didn't seem to do anything, so maybe there is another piece to the puzzle that I am missing.
The map is for Zombie Panic, although it doesn't make any difference. (Or I guess it does, because when I load the map in CS:S, the camera works)
http://www.youtube.com/watch?v=3EV8KKCE ... re=related
This tutorial describes what I did (not that a tutorial is necessary). When I set mine up, I did everything that this guy did, but my camera still doesn't work, but his does, despite being set up the same.
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So you just have to use info_player_observer. Niceee................
