[Solved] Starting Camera Question

Any aspects of level design for the Source engine.

[Solved] Starting Camera Question

Postby Chubaka2 on Wed Feb 09, 2011 10:59 pm

By default when a map loads, behind the MOTD screen that you first see, the game spawns a camera at 0, 0, 0. I was wondering how you can set up a custom camera view instead of the default one. I looked at de_cbble, and used the info_target & point_viewcontrol entities, but they didn't seem to do anything, so maybe there is another piece to the puzzle that I am missing.

The map is for Zombie Panic, although it doesn't make any difference. (Or I guess it does, because when I load the map in CS:S, the camera works)


http://www.youtube.com/watch?v=3EV8KKCE ... re=related

This tutorial describes what I did (not that a tutorial is necessary). When I set mine up, I did everything that this guy did, but my camera still doesn't work, but his does, despite being set up the same.
-----------------------------------------------------------------

So you just have to use info_player_observer. Niceee................
Chubaka2
Member
Member
 
Joined: Thu Oct 22, 2009 8:53 am

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users