Garrys Mod, adding other gamemode textures

Any aspects of level design for the Source engine.

Garrys Mod, adding other gamemode textures

Postby RhapidFyre on Sun Mar 20, 2011 10:34 pm

Here's my dilemma. I created a "Garry's Mod" configuration under Source Engine 2009, added the garrysmod.fgd, and all the necessary fgd's from orangebox/bin.

However, when I go into models(prop_dynamic), available models are listed as:
"All Models"
"Garrysmod"
"hl2"
"hl2"
"hl2"

There is also nothing but standard HL2 textures for brushes. Basically, it's not loading anything besides gmod and hl2.

When I load up my counter-strike configuration, it loads the css textures and models, but then I lose prop_vehicle_jeep and all of those hl2-specific entities.

Any way to load counter-strike into my orangebox garry's mod set up? I added orangebox/bin/cstrike.fgd, but they're still missing.
RhapidFyre
Just Joined
Just Joined
 
Joined: Sun Mar 20, 2011 10:30 pm

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users