func_door_rotating causes players to stutter

Any aspects of level design for the Source engine.

func_door_rotating causes players to stutter

Postby rice on Wed Jul 13, 2011 4:20 am

So, on my map, I have two draw bridges that open when security is taken offline (Fortress Forever Map). When they are "open", they player can smoothly walk across the bridge, but when "closed" the player will stutter or get snagged on the object.

I'm lost on how to fix this problem or if there is a better way to do what I am doing.
rice
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Joined: Wed Jul 13, 2011 4:16 am

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