Phys_Slideconstraint causes map crash on startup

Any aspects of level design for the Source engine.

Phys_Slideconstraint causes map crash on startup

Postby peegee on Sun Nov 20, 2011 7:12 pm

Hi Interlopers, :smt039

the node phys_slideconstraint is causing trouble after compiling.
The map crashes and do not load at all. :roll:

There is a phys_pulleycontraint for two func_physboxes (weight and counter-weight)
And there is a phys_contraintsystem of course.
Without phys_slideconstraint it's working quiet well.

BUT:
I like to keep a func_physbox upright.
It should only move up and down, any rotation should be limited. :smt018
I already tried "phys_keepupright", but it didn't work very well.
The best of that: it doesn't cause crashes.
The func_physbox is now in a cage of func_clip_vphysic,
but it still tilts and rolls, when other weight-forces affect it.


Any Ideas?
Thanks for any help.

phys_slideconst_prob.jpg
The nodes in hammer side view
phys_slideconst_prob.jpg (27.19 KiB) Viewed 1368 times
"All things are difficult before they are easy." Thomas Fuller
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