HL2 Screen in Garry's Mod

Any aspects of level design for the Source engine.

HL2 Screen in Garry's Mod

Postby blt950 on Mon Mar 19, 2012 9:56 am

Hello!

I got a problem here with a map I'm working on.
I use the breencasts that you find the C17 map.

In HL2, the sound works and everything well. The screen is aligned, clear and correctly.

But when I open the same map, in Garry's Mod. It's totally messed up like this:
Image

Anyone have any idea why it works perfectly in HL2, but messed up like this in Garry's Mod?
Thanks a lot!
blt950
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