Actbusy issues/Mapping problem

Any aspects of level design for the Source engine.

Actbusy issues/Mapping problem

Postby nanoxax on Sun Jul 01, 2012 6:27 am

I've been working on a level and in the level I have people doing casual things to give a populated feel to the environment. The entire time I've been using scripted schedules and then I read about actbusy and all that it can do. I copied the level from this link: https://developer.valvesoftware.com/wiki/Actbusy

I compiled the map in my mod and the citizen's respond like they should, they run to the nodes. I copied one citizen, one node, and the ai_goal_actbusy. I've hooked up the ai_goal_actbusy to activate when I press a button so I can debug and found this:

Image

I don't know why it won't work, I copied it exactly from the working map. I can hardly read what the problem is, I was hoping someone here could help.
nanoxax
Member
Member
 
Joined: Tue Oct 18, 2011 8:14 pm

Re: Actbusy issues/Mapping problem

Postby Stormy on Sun Jul 01, 2012 7:46 pm

I'm sure someone will be along shortly to help you, but you might want to get this thread moved to the hammer editor help forum > http://interlopers.net/forum/viewforum.php?f=2
User avatar
Stormy
May Contain Skills
May Contain Skills
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Re: Actbusy issues/Mapping problem

Postby Gary on Sun Jul 01, 2012 8:15 pm

Moved to Hammer help fourm.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

User avatar
Gary
Interlopers Staff
Interlopers Staff
 
Joined: Wed Dec 16, 2009 12:40 am
Location: USA, FL

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users

cron