l4d2 material errors

Any aspects of level design for the Source engine.

l4d2 material errors

Postby Rooibos on Sun Aug 12, 2012 6:47 pm

Hey guys, I have been searching for a solution to this problem for several days and have had no luck so far, so i turn to you. I have a map in l4d2 and every time I compile it and convert to a VPK, any metallic materials look bright and shiny like chrome. This applies to every weapon as well. If I run it right after compiling this does not occur. I tried building cubemaps, doing longer compiles, and anything else I could think of but nothing seems to work.
Image
Here is what it ends up looking like in-game.
any ideas what could be causing this catastrophic error?
thanks
Rooibos
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