[CS:GO] func_dustmotes limitation ?

Any aspects of level design for the Source engine.

[CS:GO] func_dustmotes limitation ?

Postby Wenceslas on Mon Nov 05, 2012 7:28 pm

Hi there !
Here is my issue :

In a aim_map i'm working on, I've got several func_dustmotes here and there. I've never had any issues with this bloc entity, but since some time, most of my dustmotes does not simply appears ingame. Even those who used to work fine.
Yet, some works fine.

nothing :
Image

something :
Image
(captain' obvious says : click for higher resolution !)

I've checked the showbudget command, but the particles are really low.
I tried to force activation with a logic_auto entity, but it doesn't work...
or it worked a bit for 2 seconds then my dustmotes disappeared.

have someone already had this issue ?
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