Canister Pod Issue

Any aspects of level design for the Source engine.

Canister Pod Issue

Postby stukabomber44 on Sun Dec 16, 2012 7:25 am

I looked up the tutorial here on how to spawn the combine canisters that contain the crabs, I have it spawning with the logic_auto/trigger once but the issue is that I don't see it in the air, it simply just spawns/pops into position. I have land at initial position checked, flight time at 5 seconds. Any ideas??

cheers

sb44
stukabomber44
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