[CS:GO] func_physbox not solid to players

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[CS:GO] func_physbox not solid to players

Postby siXMan on Tue Apr 30, 2013 3:53 am

Hello

I'm trying to make a map that involves player driven vehicles made out of func_physbox brushes like how it was done in CS:S. However, in CS:GO the players don't collide with func_physbox entities and either get stuck inside them or pass straight through.

The physboxes interact fine with other physboxes and generic physics objects, but for some reason (probably the newer engine code), players don't take blunt force damage or collide with func_physbox.

Does anyone know a way to fix this, or work-around? I want the physboxes to collide with players and I feel like I've tried everything. CS:GO wants to be serious and not let me have crazy physics maps. :cry:
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Re: [CS:GO] func_physbox not solid to players

Postby Mehis on Tue Apr 30, 2013 12:13 pm

Have you tried parenting player clip to the physboxes?
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Re: [CS:GO] func_physbox not solid to players

Postby ErikKiller on Tue Apr 30, 2013 12:27 pm

Use regular clip instead, otherwise stuff might drop through.
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Re: [CS:GO] func_physbox not solid to players

Postby siXMan on Tue Apr 30, 2013 4:59 pm

I tried parenting a func_brush with clip & playerclip textures to the object but to no avail.
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Re: [CS:GO] func_physbox not solid to players

Postby Dives on Tue Apr 30, 2013 6:09 pm

func_brush is non-solid by default, make sure that you enable Always Solid.
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Re: [CS:GO] func_physbox not solid to players

Postby siXMan on Tue Apr 30, 2013 8:51 pm

damn

I did some testing and it seems that ALL physics objects in CS:GO (func_physbox, prop_physics, etc.) pass through the player if the object is in motion. When the phys object is standing still, the player can collide with it, but when the object moves, the player clips through. Also any entities tied to a physics object through parenting or constraint are unsolid as well. I guess this is part of the new engine for GO, but why did they do this...? Maybe to prevent physics objects from disrupting competitive play? It doesn't look like there's a cvar to turn this behavior off. :(:(:(
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Re: [CS:GO] func_physbox not solid to players

Postby ErikKiller on Wed May 01, 2013 11:37 am

Doubtful, no mention of it anywhere. Can't be arsed to compile to test it right now, sorry.
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Re: [CS:GO] func_physbox not solid to players

Postby siXMan on Fri May 24, 2013 3:41 am

well I finally found out what was wrong

there's a server cvar for CS:GO that needs to be set

"cs_enable_player_physics_box" "1"
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Re: [CS:GO] func_physbox not solid to players

Postby dangerousbrian on Wed Jun 19, 2013 3:32 pm

Hi guys/girls
i know this is an old post and it is for a dods map
but im desperately trying to find a way around this
either by changing the the way a phys_ballsocket ties to entities or being able to allow a player to move with a func_physbox
any help/advise would be much appreciated
tried to upload vmf but file extension not allowed

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Re: [CS:GO] func_physbox not solid to players

Postby LordDz on Wed Jun 19, 2013 4:35 pm

Parent the player to the func_physbox.

For example, have a trigger_multiple, in it's output:

Onstarttouch
!activator
SetParent
funcPhysbox
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Re: [CS:GO] func_physbox not solid to players

Postby dangerousbrian on Thu Jun 20, 2013 4:39 pm

many thanks LordDz
this does work but the player is unable to move around in a normal manner while on the platform

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Re: [CS:GO] func_physbox not solid to players

Postby Gav on Mon Nov 04, 2013 11:26 pm

Dives wrote:func_brush is non-solid by default, make sure that you enable Always Solid.


Hmmm sounds very logical but it still wont work
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Re: [CS:GO] func_physbox not solid to players

Postby ErikKiller on Tue Nov 05, 2013 12:55 am

Gav wrote:
Dives wrote:func_brush is non-solid by default, make sure that you enable Always Solid.


Hmmm sounds very logical but it still wont work

Parent a clip brush to it?
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