I'm trying to make a map that involves player driven vehicles made out of func_physbox brushes like how it was done in CS:S. However, in CS:GO the players don't collide with func_physbox entities and either get stuck inside them or pass straight through.
The physboxes interact fine with other physboxes and generic physics objects, but for some reason (probably the newer engine code), players don't take blunt force damage or collide with func_physbox.
Does anyone know a way to fix this, or work-around? I want the physboxes to collide with players and I feel like I've tried everything. CS:GO wants to be serious and not let me have crazy physics maps.









