Kill Player if X NPC dies

Any aspects of level design for the Source engine.

Re: Kill Player if X NPC dies

Postby c0ldpr0xy on Thu May 23, 2013 3:16 am

Oh, nice. I removed the point_clientcommand and added player_loadsaved and now it's fine.

So now my NPC has 3 triggers on its death. It will activate the fade to black screen, the load autosave and the text. The reason why I didn't use env_message was because I had to edit the file first. I think this way seemed much easier and faster.

Cheers Armageddon. :)
c0ldpr0xy
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