I want make a curve with this round tunnel but i really dont know how. Its a real pain in the ass everything i tried failed hardly. Does anyone know how to make a curve into a rounded tunnel?

It is currently Fri May 31, 2024 5:57 am





Armageddon wrote:The slats are the main problem here, but for just the wall use a torus. Also it looks like you didn't use an arch for the tunnel.






[/color][i][/i]opti2000 wrote:Armageddon wrote:Yeah don't make tunnels by hand, use the arch primitive. And then the torus to do the curve.
By the way how can i make a [color=#BF0000]round curve with the torus?
Is there any good tutorial?





Dives wrote:Its much better to do this with subdivided displacements as shown here. https://developer.valvesoftware.com/wik ... placements
Doing it with brushes results in a massive amount of brushes with off-grid vertices.









Armageddon wrote:Oh you just want a slant?



Major Banter wrote:You will not make a slant work without wanting to tear your own arse out through your face. It is literally one of the most pain in the neck things to do with a torus style workflow.
Personally, again, I just used a torus but cut the angles to make a connecting segment, then manually aligned every motherfucking brush on the right vertexes to meet them up. You will need 110% excellent arch/torus practice to make this doable without fucking everything up. Then add in your angled tunnel segment, then copy-paste and pray that the other side comes out in reasonable alignment with the rest of the brushes. Which it inevitably won't, and you cry yourself to sleep.
Do yourself a favour and displace it. Do not do it my way. And learn how to displace in the meantime.


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