Today I was greeted with the following error when analysing console output:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)
This resulted in the model not reacting to any kind of physics interaction within the world. The issue can be resolved in Hammer by setting Collisions to "Use Bounding Box" on the static_prop entity.
Is this a hack? When browsing through the wiki regarding bounding boxes and VPhysics I got the feeling bounding boxes are not something that should actually be considered as a permanent solution within the Source engine.
Am I wrong in thinking this? Are bounding boxes actually to be used instead of VPhysics on models in certain situations? Like the above model I am trying to use on my map?


