When I recompile and launch it again, it only comes up with a white screen and crashes with this error.

When I launch the game through my steam library and run console "map "map name" " it just crashes again.
And after the crashing Hammer doesn't even work until I restart it, looks like this.

Any help?
Compile logs.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tilleo\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (512.12 360.00 56.82) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23369 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 1
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tilleo\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface"
Valve Software - vvis.exe (Sep 15 2011)
8 threads
reading c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
Empty map
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tilleo\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.06 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 60/8192 720/98304 ( 0.7%)
brushsides 598/65536 4784/524288 ( 0.9%)
planes 674/65536 13480/1310720 ( 1.0%)
vertexes 557/65536 6684/786432 ( 0.8%)
nodes 296/65536 9472/2097152 ( 0.5%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 298/65536 9536/2097152 ( 0.5%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 127/65536 254/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 585/65536 1170/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 352/393216 ( 0.1%)
LDR ambient table 298/65536 1192/262144 ( 0.5%)
HDR ambient table 298/65536 1192/262144 ( 0.5%)
LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
HDR leaf ambient 298/65536 8344/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/946 ( 0.1%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 23369/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
1 second elapsed
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.06 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 60/8192 720/98304 ( 0.7%)
brushsides 598/65536 4784/524288 ( 0.9%)
planes 674/65536 13480/1310720 ( 1.0%)
vertexes 557/65536 6684/786432 ( 0.8%)
nodes 296/65536 9472/2097152 ( 0.5%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 298/65536 9536/2097152 ( 0.5%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 127/65536 254/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 585/65536 1170/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 352/393216 ( 0.1%)
LDR ambient table 298/65536 1192/262144 ( 0.5%)
HDR ambient table 298/65536 1192/262144 ( 0.5%)
LDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
HDR leaf ambient 183/65536 5124/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/946 ( 0.1%)
pakfile [variable] 105671/0 ( 0.0%)
physics [variable] 23369/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp" "c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2\maps\subsurface.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\tilleo\half-life 2 episode two\ep2" +map "subsurface"

