Color correction screwed up. Need help

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Color correction screwed up. Need help

Postby Snowcat on Fri Jun 21, 2013 7:01 pm

Hey all,
I'm trying to create some color correction file for L4D2.
I started L4D2 Tools Mode and launched the colorcorrectionui thing. After fiddling around with it, I generated something I'm happy with. This is what I see in the Tools Mode. This is also what I'd like to see in game.

So, I save this as cc_dusk_snowfall.vcc
This automatically generates a cc_dusk_snowfall.raw file in the left4dead2/materials/correction folder.
I start up Hammer, place a color_correction entity and give it fade values so that it engulfs the entire map (-1) and I put "materials/correction/cc_sd_dusk_snowfall.raw" in the Lookup Table Filename field. I compile and in game, I get this result when loading up the map.

What did I do wrong?
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Re: Color correction screwed up. Need help

Postby jimonions on Fri Jun 21, 2013 10:03 pm

I've ran into that problem myself working with colour correction. It has something to do with the tools mode I think. Either that or one of the modifiers causes corruption.
I still haven't been able to pinpoint the problem. To fix it all I did was delete the old raw file and redo it.
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