Hey all,
I'm trying to create some color correction file for L4D2.
I started L4D2 Tools Mode and launched the colorcorrectionui thing. After fiddling around with it, I generated something I'm happy with. This is what I see in the Tools Mode. This is also what I'd like to see in game.
So, I save this as cc_dusk_snowfall.vcc
This automatically generates a cc_dusk_snowfall.raw file in the left4dead2/materials/correction folder.
I start up Hammer, place a color_correction entity and give it fade values so that it engulfs the entire map (-1) and I put "materials/correction/cc_sd_dusk_snowfall.raw" in the Lookup Table Filename field. I compile and in game, I get this result when loading up the map.
What did I do wrong?



