It is currently Fri May 31, 2024 5:55 am






Maybe it's because the material system wasn't included in the 2009 code?





c0ldpr0xy wrote:How exactly do you know it's being reset to default? Anyways, on my HL2 mod, I just enter the command a few times until the error "node graph bla bla" stops appearing.


c0ldpr0xy wrote:How exactly do you know it's being reset to default? Anyways, on my HL2 mod, I just enter the command a few times until the error "node graph bla bla" stops appearing.





Soulia wrote:Yeah, the Steampipe update really screwed the whole thing up.
This works for me:
1. As c0ldpr0xy mentioned, open your map file in Pakrat & remove ALL texture files (.VTF). Do not touch the materials (.VMT)!
2. Save the map. Be sure you overwrite your map file, don't use a new name!
3. Start the game, load your map and input these commands in console, in this order:
sv_cheats 1
mat_specular 0
mat_hdr_level 0
buildcubemaps
mat_hdr_level 2
buildcubemaps
mat_specular 1
mar_reloadallmaterials
It's important to do all of these steps, in this order. It's a bit tedious process compared to how things used to work in the past, but oh well - I got used to it
Good luck!



Armageddon wrote:The vbsp.exe is broken, download the one here. https://github.com/ValveSoftware/source ... /issues/40 And change the vbsp compile path to the new one in Hammer. It will work after that.

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