c0ldpr0xy wrote:Soulia wrote:Yeah, the Steampipe update really screwed the whole thing up.
This works for me:
1. As c0ldpr0xy mentioned, open your map file in Pakrat & remove ALL texture files (.VTF). Do not touch the materials (.VMT)!
2. Save the map. Be sure you overwrite your map file, don't use a new name!
3. Start the game, load your map and input these commands in console, in this order:
sv_cheats 1
mat_specular 0
mat_hdr_level 0
buildcubemaps
mat_hdr_level 2
buildcubemaps
mat_specular 1
mar_reloadallmaterials
It's important to do all of these steps, in this order. It's a bit tedious process compared to how things used to work in the past, but oh well - I got used to it

Good luck!
Wow, this actually worked! Although I think it's only working for a single texture, I can't see which texture will reflect and which won't. Is there any way to see which textures are reflective?
Yes, the most important part here is to make sure the specularity is off as you can bake in the existing reflections.
However if the skybox is broken nothing will help to avoid the purple color.
I'd just like to add an visual representation of the steps and how the level is affected by the commands and you will see that the HDR skybox is broken and generates purple colors while LDR skybox work and does not have the problem.
(click on image for larger size - use the zoom tool bottom corner)
EDIT:btw, I solved the purple checker issue with adding _hdr in the map properties. I thought it was properly set up and the steampipe was the issue. Many people have had problems with missing skybox textures so.... But that was not the case. This was just a simple thing to change
