Cheap Fogging for large areas

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Cheap Fogging for large areas

Postby Jim_Partridge on Sun Jun 30, 2013 2:27 pm

Hey

I'm trying to create a thick fog layer over the top of a gorge. See below for the look i'm going for:

Image

the image above uses func_smokevolume. This is very expensive, especially over such wide area.
Does anyone know of a custom texture or another method for creating this effect thats much cheaper?

Thanks for any info you can provide...
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Re: Cheap Fogging for large areas

Postby Slashgibber on Thu Jul 04, 2013 6:57 am

Maybe you could fake it with a scrolling texture on a brush/displacement? Kind of like how you can fake moving clouds.
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Re: Cheap Fogging for large areas

Postby Botolf on Thu Jul 04, 2013 9:50 am

I agree, you can make multiple layers with varying scroll directions, such that it might look convincing for the very minimal cost. You could also perhaps consider parenting each layer to rotators at a slow speed or the like, to make it even harder to discern what the effect is.

Oh, and maybe dust puffs and dust motes that sit atop/within the layers to make the mix look less than homogenous (just use near or full alpha so that they're cheap, overdraw is a killer for stuff like this)?
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Re: Cheap Fogging for large areas

Postby Dives on Thu Jul 04, 2013 5:54 pm

I've never tested if this method works well or not, but you try creating a water material with every element removed but the fog. Put a fogstart of 0 and a fogend of 100 or so, and make the fogcolor a light gray. Only issue I see is that if a player touches it'll still behave like water.
Last edited by Dives on Thu Jul 04, 2013 5:57 pm, edited 1 time in total.
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Re: Cheap Fogging for large areas

Postby Jangalomph on Thu Jul 04, 2013 5:56 pm

You could just use particle systems to create fog in layers. If you needed help with that, I could make you a system to fit your map.
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Has anyone really been far even as decided to use even go want to do look more like?
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