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I couldn't get it working exactly how you said, but I eventually managed to. Thanks for the help man.
I made a temporary sourcemod using Source SDK which provided the old folder directory structure, and then set Propper up to work with it.
What I did exactly was:
1) Open Source SDK and put the engine version to "Source Engine 2007"
2) Choose "Create a Mod" under utilities
3) Choose "Modify Half Life 2 Single Player"
4) Set the mod directory to something like: C:\Program Files (x86)\Steam\SteamApps\sourcemods\propper
5) Name it Propper or whatever
(This should automatically create a "Current Game:" with the sourcemod and be already configured)
6) Open the Propper game in 2007 mode
7) Add the propper.fgd to the list from where it should be located according to the old readme: C:\Program Files (x86)\Steam\SteamApps\USERNAME\sourcesdk\bin\sourc e2007\bin
And it should work when you run the map (make the model) with: -game $gamedir $path\$file
The only problem with this workaround is that this engine version hammer seems really buggy to use, so I recommend making the model as a prefab in the new hammer and only converting it from the 2007 one.






Antimonycat wrote:The problem is that when the old SDK launcher is removed this won't work for me anymore so I'm compiling as many props as possible in the meantime.


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