Propper + Steampipe

Any aspects of level design for the Source engine.

Propper + Steampipe

Postby Antimonycat on Tue Jul 02, 2013 3:35 pm

Is there any way to get Propper to function after the steampipe update? I've tried everything but to no avail and I can't be the only one who relies on this useful tool when making their maps.
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Re: Propper + Steampipe

Postby wereMole on Tue Jul 02, 2013 4:19 pm

I'm experiencing the same problem. I'm guessing that its a problem with the directory it is operating from or something.
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Re: Propper + Steampipe

Postby wereMole on Mon Jul 08, 2013 1:57 pm

I take it that we need to wait for an update that potentially will never come. I'm running Propper from a pre-Steampipe Steam version on a laptop and it keeps bugging me to update to steampipe. I can still make models this way but its a nuisance.
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Re: Propper + Steampipe

Postby wereMole on Mon Jul 08, 2013 2:59 pm

On a second note: I've got it to work following this guide:

I couldn't get it working exactly how you said, but I eventually managed to. Thanks for the help man.

I made a temporary sourcemod using Source SDK which provided the old folder directory structure, and then set Propper up to work with it.

What I did exactly was:
1) Open Source SDK and put the engine version to "Source Engine 2007"
2) Choose "Create a Mod" under utilities
3) Choose "Modify Half Life 2 Single Player"
4) Set the mod directory to something like: C:\Program Files (x86)\Steam\SteamApps\sourcemods\propper
5) Name it Propper or whatever
(This should automatically create a "Current Game:" with the sourcemod and be already configured)

6) Open the Propper game in 2007 mode
7) Add the propper.fgd to the list from where it should be located according to the old readme: C:\Program Files (x86)\Steam\SteamApps\USERNAME\sourcesdk\bin\sourc e2007\bin

And it should work when you run the map (make the model) with: -game $gamedir $path\$file

The only problem with this workaround is that this engine version hammer seems really buggy to use, so I recommend making the model as a prefab in the new hammer and only converting it from the 2007 one.


From: http://forums.steampowered.com/forums/s ... ?t=3144331

The only problem I have now is that my propper mod running on Source 2007 seems to have problems with accepting materials/textures. Just dumping them into a materials folder doesnt seem to work. Should I put them in a old source 2007 folders? Where is this engine looking for material paths...?
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Re: Propper + Steampipe

Postby Antimonycat on Wed Jul 10, 2013 5:15 pm

I tried a similar workaround and it seems to work ok for now. I copied my material folders to Source 2009, run Propper using that engine then move the finished model files back to my Steampipe project folder.

The problem is that when the old SDK launcher is removed this won't work for me anymore so I'm compiling as many props as possible in the meantime.

Here's a stove:
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Re: Propper + Steampipe

Postby ErikKiller on Wed Jul 10, 2013 5:30 pm

Sweet stove, man.
Is Propper an active project? Any news if there'll be a Steampipe update?
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First rodeo? Use the Source SDK Documentation for reference!
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Re: Propper + Steampipe

Postby wereMole on Thu Jul 11, 2013 1:08 am

Antimonycat wrote:The problem is that when the old SDK launcher is removed this won't work for me anymore so I'm compiling as many props as possible in the meantime.


Does that mean you cannot run mods or any source2009 related content straight from the bin files anymore? I rely heavily on Propper atm and that would be rather disastrous.
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