Hello
I have a problem with my func_precipitation. It's supposed to take place on my whole map and I made sure the trigger-textures brushes that are attached to it are covering the whole map.
But it only shows up somewhere halfway the map. At a certain point, somewhere in the middle of the map, it starts snowing but before that, it's as if it doesn't exist.
And yes, I made sure the entity is everywhere on the map. It's one func_precipitation consisting of weveral brushes all tied to that one entity.
Anyone has an idea what I could be doing wrong?





