nav_mesh crash

Any aspects of level design for the Source engine.

nav_mesh crash

Postby mazman34340 on Tue Jul 09, 2013 10:07 pm

Hello, CS : GO crashes to desktop right after it finishes custom game specific analysis.

What are the most common reasons for this to happen?

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Redownloading all lightmaps
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
Unknown command: clientinpconfig
ScaleformRenderer::ApplyCurrentStyle() : Attempting to use an unsupported fill type: GFill_2Texture
m_blendMode = 0 , m_fillStyle.mStyle = 3
Generating Navigation Mesh...
Game will not start until both teams have players.
Sampling walkable space...
Scoring will not start until both teams have players.
Creating navigation areas from sampled data...
Connecting navigation areas...
Merging navigation areas...
Finding hiding spots...DONE
Finding encounter spots... 23%
Finding encounter spots...DONE
Finding sniper spots... 31%
Finding sniper spots...DONE
Finding earliest occupy times... 98%
Finding earliest occupy times...DONE
Start custom...
Custom game-specific analysis... 15%
Custom game-specific analysis... 32%
----------------------

I could delete chunks of the map and slowly rebuild them to find the error but that sucks. Can you guys help me out?

And here is an image of the map if that helps...

Image
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Re: nav_mesh crash

Postby Dives on Tue Jul 09, 2013 11:47 pm

Every time I've heard of someone having this problem, their map is enclosed in a giant box like yours (this is a very bad practice). Its probably because the nav mesh is spilling out of the playable area onto the skybox underneath, and its crashing because there's too much mesh for it to analyse.

Read up on this http://www.optimization.interlopers.net ... er=notices
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Re: nav_mesh crash

Postby Knights on Wed Jul 10, 2013 5:58 pm

Like Dives said, come on man :P You're showing us the hammer shot of a giant skybox just slapped in there.... Enclose it properly then see if you run into problems.
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