Blend textures too dark

Any aspects of level design for the Source engine.

Blend textures too dark

Postby opti2000 on Wed Jul 10, 2013 6:06 pm

Hi all i got a strange problem with the brightness of textures. As you can see on the picture the darker grass textures are blend texture with asphalt and the brighter ones just normal textures. All of these textures got bumpmaps. And this looks really bad. One side is brighter and the other side is darker :S Why is ths happening?

Image

And it seems like the bumpmaps (normal map) is working properly as you can see here.

Image

Image

Here is the code from my blend texture. Maybe there is something wrong?

Code: Select all
"WorldVertexTransition"
{
   "$basetexture" "custom/detail_grnd_grass_1"
   "$bumpmap" "custom/detail_grnd_grass_1_normal"
   "$basetexture2" "cop/detail_grnd_asphalt"
   "$bumpmap2" "cop/detail_grnd_asphalt_normal"
   "$surfaceprop" "grass"
   "$surfaceprop2" "concrete"
   "$ssbump" "1"
   "%keywords" "blend"
}


Does anyone know why this is happening?
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Re: Blend textures too dark

Postby opti2000 on Wed Jul 10, 2013 8:33 pm

One more problem: The bumpmaps for my blend textures does only work for 1. The other bumpmap doesnt work.
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Re: Blend textures too dark

Postby opti2000 on Wed Jul 10, 2013 9:07 pm

i solved my problem.

I dont know why but the

Code: Select all
"$ssbump" "1"


line caused the problem
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Re: Blend textures too dark

Postby kraid on Wed Jul 10, 2013 9:19 pm

because your bumpmap was a regular normalmap not a ssbump map.
Goldeneye Source v4.2.3
get it now and play for FREE!!!
http://www.goldeneyesource.net
kraid
Been Here A While
Been Here A While
 
Joined: Thu Jan 22, 2009 12:09 pm

Re: Blend textures too dark

Postby opti2000 on Wed Jul 10, 2013 10:02 pm

kraid wrote:because your bumpmap was a regular normalmap not a ssbump map.


Thanks for that.

But i got still the problem that onyl 1 texture from my blend texture appears with bumpmap. The other one is not working.
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Re: Blend textures too dark

Postby kraid on Thu Jul 11, 2013 9:02 am

What engine version and DX settings are you using?
I've heared that EP1 doesn't support $bumpmap2 for WVT.
Goldeneye Source v4.2.3
get it now and play for FREE!!!
http://www.goldeneyesource.net
kraid
Been Here A While
Been Here A While
 
Joined: Thu Jan 22, 2009 12:09 pm

Re: Blend textures too dark

Postby opti2000 on Sat Jul 13, 2013 1:28 pm

im using the EP2 with source 2009 and DX9
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Re: Blend textures too dark

Postby opti2000 on Sat Jul 13, 2013 9:56 pm

nobody has an idea why not both bumpmaps for my blendtextures work?
User avatar
opti2000
Regular
Regular
 
Joined: Wed May 01, 2013 3:57 pm

Return to Hammer Editor Help

Who is online

Users browsing this forum: Bing [Bot]