
And it seems like the bumpmaps (normal map) is working properly as you can see here.


Here is the code from my blend texture. Maybe there is something wrong?
- Code: Select all
"WorldVertexTransition"
{
"$basetexture" "custom/detail_grnd_grass_1"
"$bumpmap" "custom/detail_grnd_grass_1_normal"
"$basetexture2" "cop/detail_grnd_asphalt"
"$bumpmap2" "cop/detail_grnd_asphalt_normal"
"$surfaceprop" "grass"
"$surfaceprop2" "concrete"
"$ssbump" "1"
"%keywords" "blend"
}
Does anyone know why this is happening?


