A bit of old thread bumping here.
c0ldpr0xy wrote:Update: I fixed it!
Alright, here's the deal. I went to steamapps\common\Source SDK Base 2013 Singleplayer\sourcetest\bin and I found 2 .dll files named client.dll and server.dll. I copied them into my sourcemod/MYMOD folder. I also made a bin folder and pasted them there too just to be double-sure and it seems like the .dll files need to be in a folder called "bin" under your mod directory.
Although the problem now is how do I configure to make levels for my mod. When I load the map that I made in HL2 2009 engine, it's full of bugs, textures are missing, weapons and some triggers don't work.
Edit: The map works fine if I change the steamappid to "220". But when I do, my mod has access to all HL2 files including the campaign maps and everything.
Thanks! This above helped me

I work on a mod (Jurassic Life) that is in the progress of transfer to SDK 2013. I had some problems with the client.dll not loading and obviously it meant that our custom file was not compatible. I copied the server.dll and client.dll from
"steamapps\common\Source SDK Base 2013 Singleplayer\sourcetest\bin"
to my mods bin directory as recommended and it booted up the level. Our menus are broke though still...
And obviously I had to edit the gameinfo.txt too.
I did not follow Github txt but rather the one on VDC
https://developer.valvesoftware.com/wiki/Gameinfo.txt. It recommended for modders not to use the "custom" folder. Why this is is explained in the commented lines.
- Code: Select all
FileSystem
{
SteamAppId 243730 // Source SDK Base 2013 Singleplayer
SearchPaths
{
// No /custom/ folders because they can interfere with mod content and shouldn't be in mod gameinfo.
game+mod+mod_write+default_write_path |gameinfo_path|. // Mod
gamebin |gameinfo_path|bin // Mod's Binaries
// Using SSDKBase13 path, then back to /common/ and then using Portal folder.
// |all_source_engine_paths| magic help here too.
game |all_source_engine_paths|../Portal/portal/portal_sound_vo_english.vpk
game |all_source_engine_paths|../Portal/portal/portal_pak.vpk
// Base Half-Life 2 Content: ep2, episodic, hl2
game_lv |all_source_engine_paths|hl2/hl2_lv.vpk
game |all_source_engine_paths|ep2/ep2_english.vpk
game |all_source_engine_paths|ep2/ep2_pak.vpk
game |all_source_engine_paths|episodic/ep1_english.vpk
game |all_source_engine_paths|episodic/ep1_pak.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// TODO; find out what is it and why it's here
game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}