I am making a map for a hl2 ep2 mod and have a texture problem. I have created a door texture and a metal vent texture, both that will move within the world as the lighting on the door will change as it is opened, and the vent is a physbox object that is able to be picked up, anyway, in the VMT I am using VertexLitGeneric and am using really minimalistic properties to be honest, as I am not experienced at all in this field.
My problem is this, when I load into the game and look at the door (or the metal vent I also made) it's either REALLY bright, or if I look at the door full on it's just a black texture. Here is a screenshot of what it looks like in-game:

Here is the properties of the VMT:

I looked at a couple previous threads and they all said that selfillum 0 will fix the problem which it didn't. Compile log shows no lighting errors and I don't really know what to do. If anybody who knows better in this field knows the problem and/or solution it would be greatly appreciated!
Thanks
-Sparkes


