by Mapham on Mon Jul 22, 2013 9:10 pm
I didnt understand that fillrate stuff, what exactly i need to do to fix it?
Map has no leaks, i run with normal setting for all setup.
There are no fps issues with the game while playing on other maps.
Here is the compile information:
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Running command: cd "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offe
nsive\bin"
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Running command: "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offensi
ve\bin\vbsp.exe" -game "E:\Steamfolderi\steamapps\common\Counter-Strike Global O
ffensive\csgo" "C:\Users\Heopc\Desktop\de_saunahotelli.vmf"
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Valve Software - vbsp.exe (May 20 2013)
4 threads
materialPath: E:\Steamfolderi\steamapps\common\Counter-Strike Global Offensive\c
sgo\materials
Loading C:\Users\Heopc\Desktop\de_saunahotelli.vmf
Map revision 424
ConVarRef gpu_level doesn't point to an existing ConVar
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 204 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Users\Heopc\Desktop\de_saunahotelli.prt...Building visibility cluster
s...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 4 displacement corner-neighbor lists.Finding lightmap sample
positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (147228 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 661 texinfos to 374
Reduced 50 texdatas to 41 (1544 bytes to 1137)
Writing C:\Users\Heopc\Desktop\de_saunahotelli.bsp
0 seconds elapsed
Reference Count for Material ___error (1) != 0
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Running command: cd "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offe
nsive\bin"
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Running command: "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offensi
ve\bin\vvis.exe" -game "E:\Steamfolderi\steamapps\common\Counter-Strike Global O
ffensive\csgo" "C:\Users\Heopc\Desktop\de_saunahotelli"
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Valve Software - vvis.exe (May 20 2013)
4 threads
reading c:\users\heopc\desktop\de_saunahotelli.bsp
reading c:\users\heopc\desktop\de_saunahotelli.prt
149 portalclusters
354 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 76 visible clusters (0.00%)
Total clusters visible: 9795
Average clusters visible: 65
Building PAS...
Average clusters audible: 141
visdatasize:6635 compressed from 7152
writing c:\users\heopc\desktop\de_saunahotelli.bsp
0 seconds elapsed
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Running command: cd "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offe
nsive\bin"
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Running command: "E:\Steamfolderi\steamapps\common\Counter-Strike Global Offensi
ve\bin\vrad.exe" -game "E:\Steamfolderi\steamapps\common\Counter-Strike Global
Offensive\csgo" "C:\Users\Heopc\Desktop\de_saunahotelli"
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Valve Software - vrad.exe SSE (May 20 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\heopc\desktop\de_saunahotelli.bsp
Setting up ray-trace acceleration structure... Done (0.78 seconds)
1537 faces
181073 square feet [26074624.00 square inches]
54 Displacements
107319 Square Feet [15454006.00 Square Inches]
1537 patches before subdivision
25761 patches after subdivision
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 2038765, max 413
transfer lists: 15.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(28988, 15874, 7310)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8158, 2826, 717)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2545, 605, 111)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(831, 144, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(290, 38, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(106, 11, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(41, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(16, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(7, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0135 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 401/8192 4812/98304 ( 4.9%)
brushsides 2795/65536 22360/524288 ( 4.3%)
planes 1544/65536 30880/1310720 ( 2.4%)
vertexes 2818/65536 33816/786432 ( 4.3%)
nodes 497/65536 15904/2097152 ( 0.8%)
texinfos 374/12288 26928/884736 ( 3.0%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 54/0 9504/0 ( 0.0%)
disp_verts 1350/0 27000/0 ( 0.0%)
disp_tris 1728/0 3456/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 241656/0 241656/0 ( 0.0%)
faces 1537/65536 86072/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1214/65536 67984/3670016 ( 1.9%)
facebrushes 226/0 452/0 ( 0.0%)
facebrushlists 1537/0 6148/0 ( 0.0%)
leaves 515/65536 16480/2097152 ( 0.8%)
leaffaces 1876/65536 3752/131072 ( 2.9%)
leafbrushes 690/65536 1380/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12638/512000 50552/2048000 ( 2.5%)
edges 7940/256000 31760/1024000 ( 3.1%)
LDR worldlights 21/8192 2100/819200 ( 0.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 283/32768 2830/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4731/65536 9462/131072 ( 7.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1542770/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6635/16777216 ( 0.0%)
entdata [variable] 19856/393216 ( 5.0%)
LDR ambient table 515/65536 2060/262144 ( 0.8%)
HDR ambient table 515/65536 2060/262144 ( 0.8%)
LDR leaf ambient 1635/65536 45780/1835008 ( 2.5%)
HDR leaf ambient 515/65536 14420/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8650 ( 0.0%)
pakfile [variable] 150614/0 ( 0.0%)
physics [variable] 147228/4194304 ( 3.5%)
physics terrain [variable] 3340/1048576 ( 0.3%)
Level flags = 4
Total triangle count: 4692
Writing c:\users\heopc\desktop\de_saunahotelli.bsp
18 seconds elapsed
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Running command: copy "C:\Users\Heopc\Desktop\de_saunahotelli.bsp" "E:\Steamfold
eri\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_saunahotelli.b
sp"
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Finished. Press a key to close.