I'm trying to make a trigger_multiple that kills all weapon_molotovs that are dropped by players. As of now I'm using a trigger_multiple and a filter_activator_class, but the molotovs remain unaffected.
The trigger_multiple is set to be triggered by "Everything", with the filter applied. And on Outputs, I added a "OnTouching -> !activator -> Kill".
The filter_activator_class' classname is set to weapon_molotov.
I would really appreciate if someone could experiment with this to see if it actually works. (Seeing as it's just a couple of entities.)
Any help is appreciated.



