I'm trying to make a wall for imaginary commercials with changing posters.
I have broken the posters up in six func_rotating brushes.
The problem arises when I put 90 on max rotation speed (degrees per second)
And the time it should spend rotating on 1 second.
By any logic this would turn the square brushes 90 degrees, and show me the next poster on the func_rotating.
But each time it rotates it always misses by a few degrees, and after a few minutes the whole wall is crooked.
It's hard to explain in words, but load up my map and check it out.
Is there a way to get it to be more precise? to have the square func_rotating to go exactly 90 degrees every 5th second.


