Hello everybody,
Been a while since I've been mapping for Source, but I am now making a new map for CSGO.
Everything runs great, except thing thing; the light coming from the 'light' entity is looking really really bad. Please see this screenshot:
Alternative URL:
The spotlights don't have this problem:
Alternative URL:
I have of course Google'd, but the only possible suggested solution I ran into was to place env_cubemap's; which I did, but without luck. Can anyone suggest how to resolve this issue?
Some more details:
- There is a (partial) outside which is using a Skybox
- HDR on/off doesn't matter, it is still there.
Compile log:
- Code: Select all
materialPath: E:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading F:\source_mapping\trainingsfacility_8.vmf
Map revision 248
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/trainingsfacility_8/concrete/blend_blacktop_01_wvt_patch
Patching WVT material: maps/trainingsfacility_8/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/trainingsfacility_8/nature/blend_grass_leaves_depot_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 246 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\source_mapping\trainingsfacility_8.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (289732 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 457 texinfos to 276
Reduced 40 texdatas to 32 (1215 bytes to 1040)
Writing F:\source_mapping\trainingsfacility_8.bsp
0 seconds elapsed
Reference Count for Material ___error (1) != 0
8 threads
reading f:\source_mapping\trainingsfacility_8.bsp
reading f:\source_mapping\trainingsfacility_8.prt
489 portalclusters
1108 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 455 visible clusters (0.00%)
Total clusters visible: 62956
Average clusters visible: 128
Building PAS...
Average clusters audible: 349
visdatasize:49596 compressed from 62592
writing f:\source_mapping\trainingsfacility_8.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading f:\source_mapping\trainingsfacility_8.bsp
2623 faces
2 degenerate faces
235540 square feet [33917760.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2621 patches before subdivision
34839 patches after subdivision
86 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4374919, max 622
transfer lists: 33.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35545, 13086, 4350)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17597, 2091, 172)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9444, 363, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5188, 64, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2930, 12, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1688, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(992, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(592, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(358, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(219, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(135, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(83, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0087 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 793/8192 9516/98304 ( 9.7%)
brushsides 6083/65536 48664/524288 ( 9.3%)
planes 3462/65536 69240/1310720 ( 5.3%)
vertexes 4850/65536 58200/786432 ( 7.4%)
nodes 1168/65536 37376/2097152 ( 1.8%)
texinfos 276/12288 19872/884736 ( 2.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2623/65536 146888/3670016 ( 4.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1830/65536 102480/3670016 ( 2.8%)
facebrushes 269/0 538/0 ( 0.0%)
facebrushlists 2623/0 10492/0 ( 0.0%)
leaves 1187/65536 37984/2097152 ( 1.8%)
leaffaces 3509/65536 7018/131072 ( 5.4%)
leafbrushes 1396/65536 2792/131072 ( 2.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20497/512000 81988/2048000 ( 4.0%)
edges 13269/256000 53076/1024000 ( 5.2%)
LDR worldlights 86/8192 8600/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 388/32768 3880/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8235/65536 16470/131072 (12.6%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1888584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 49596/16777216 ( 0.3%)
entdata [variable] 46643/393216 (11.9%)
LDR ambient table 1187/65536 4748/262144 ( 1.8%)
HDR ambient table 1187/65536 4748/262144 ( 1.8%)
LDR leaf ambient 2864/65536 80192/1835008 ( 4.4%)
HDR leaf ambient 1187/65536 33236/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4142 ( 0.0%)
pakfile [variable] 896293/0 ( 0.0%)
physics [variable] 289732/4194304 ( 6.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 7869
Writing f:\source_mapping\trainingsfacility_8.bsp
17 seconds elapsed









