Teleporter Issues

Any aspects of level design for the Source engine.

Teleporter Issues

Postby Raichu on Mon Aug 12, 2013 6:32 pm

Hello, I am currently creating a map that involves a two-way teleporter.

For the teleporters I use trigger_teleport and info_target as it's destination. The first teleporter's "Remote Destination" is "target_teleport_hint". That sends the player to the other teleporter which has it's "Remote Destination" set as "target_teleport_hint". So that just sends it back to the first teleporter. It all works out except for my placement of these entities. Here is a picture:

Image

As you can see, I want the info_target placed inside of the teleporter. However by doing so, that makes the teleporter send you back and forth forever. I want to know if there is a way around this. Could I perhaps use logic_timer? I could add a three second delay to allow the player to get out but I really have no idea how. I am not too good with entities. Can anyone help?
Raichu
Dumpling
Dumpling
 
Joined: Fri Aug 09, 2013 11:25 pm

Re: Teleporter Issues

Postby marnamai on Mon Aug 12, 2013 9:12 pm

add a trigger_multiple with a delay that enables the teleport trigger and disables the other
User avatar
marnamai
Veteran
Veteran
 
Joined: Thu Nov 10, 2005 12:17 pm
Location: Belgium

Re: Teleporter Issues

Postby Raichu on Mon Aug 12, 2013 9:25 pm

I am sorry, but can you explain with a bit more detail? I have been mapping for some time but haven't really worked with triggers. I'm not entirely sure what to do.
Raichu
Dumpling
Dumpling
 
Joined: Fri Aug 09, 2013 11:25 pm

Re: Teleporter Issues

Postby marnamai on Mon Aug 12, 2013 9:32 pm

create a trigger_multiple for each teleport (make them overlap the teleport trigger),
set delay before reset to 3
create your trigger_teleport and destination points
name your trigger_teleports "tele_1" and "tele_2"

add an output to the trigger multiple that overlaps "tele_1"
onstarttouch / tele_1 / enable
onstarttouch/ tele_2 / disable

on your second trigger_multiple that overlaps "tele_2" you add these outputs
onstarttouch / tele_2 / enable
onstarttouch / tele_1 / disable
User avatar
marnamai
Veteran
Veteran
 
Joined: Thu Nov 10, 2005 12:17 pm
Location: Belgium

Re: Teleporter Issues

Postby Raichu on Mon Aug 12, 2013 10:35 pm

I tried this and, unfortunately, it does not work. I have spent some time trying to make it work but it still teleports me back and forth between destination points. Any other suggestions? Here is the VMF if you want to take a look:

http://www.mediafire.com/view/6oddeqc1a5zyd11/teleporter_test.vmf

By the way, I changed some entity names.
Raichu
Dumpling
Dumpling
 
Joined: Fri Aug 09, 2013 11:25 pm

Re: Teleporter Issues

Postby marnamai on Mon Aug 12, 2013 10:55 pm

User avatar
marnamai
Veteran
Veteran
 
Joined: Thu Nov 10, 2005 12:17 pm
Location: Belgium

Re: Teleporter Issues

Postby Raichu on Tue Aug 13, 2013 12:21 am

This works perfectly now. It's exactly what I wanted. Thank you very much for the help!
Raichu
Dumpling
Dumpling
 
Joined: Fri Aug 09, 2013 11:25 pm

Return to Hammer Editor Help

Who is online

Users browsing this forum: No registered users