For the teleporters I use trigger_teleport and info_target as it's destination. The first teleporter's "Remote Destination" is "target_teleport_hint". That sends the player to the other teleporter which has it's "Remote Destination" set as "target_teleport_hint". So that just sends it back to the first teleporter. It all works out except for my placement of these entities. Here is a picture:

As you can see, I want the info_target placed inside of the teleporter. However by doing so, that makes the teleporter send you back and forth forever. I want to know if there is a way around this. Could I perhaps use logic_timer? I could add a three second delay to allow the player to get out but I really have no idea how. I am not too good with entities. Can anyone help?



