Hello there.
I've noticed that unreal games seem to do tonemapping and color correction quite differently, and, in my opinion, better than most source games.
A direct comparison is possible between two very similar games, Age of Chivalry and Chivalry: Medieval Warfare.
The latter just seems to be "smoother" with the visuals.
Now, I wonder if it's possible to do the same kind of visual style with the Hammer editor, as it does also support alien swarm, which is based on an older version of the unreal engine, and perhaps utilize the developer kit for that game to improve maps for other games.










