Trouble with env_screenoverlay

Any aspects of level design for the Source engine.

Trouble with env_screenoverlay

Postby Soulia on Sun Aug 25, 2013 3:47 pm

Greetings gentlemen!

I'm having a somewhat peculiar problem here:
In my map I have a trigger_multiple that fires env_screenoverlay when triggered. However, nothing happens in game (running my mod from Steam games list). What makes things strange here is that when running my mod in debug mode through Microsoft Visual Studio everything works as intended!

To make things even more weird - the "r_screenoverlay overlay/overlay_fx" console command displays the overlay - in both debug and normal mode. This leads to assume the problem is in the trigger, but yet it doesn't explain how it works perfectly in debug mode.
Anyone happen to have an idea what's going on?

Things I've tried so far:
Checking that the command line parameters for starting the mod are the same both in VS and Steam
Starting env_screenoverlay through a logic_relay

Cheers!
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Re: Trouble with env_screenoverlay

Postby MrViO on Fri Sep 20, 2013 11:21 pm

I do not know if this will help you or not, but at least in CS:Go they have disabled the screenoverlay feature (not from the r_screenoverlay cmd). Dunno if this is of any help to you, seeing as this is a mod?
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