Greetings gentlemen!
I'm having a somewhat peculiar problem here:
In my map I have a trigger_multiple that fires env_screenoverlay when triggered. However, nothing happens in game (running my mod from Steam games list). What makes things strange here is that when running my mod in debug mode through Microsoft Visual Studio everything works as intended!
To make things even more weird - the "r_screenoverlay overlay/overlay_fx" console command displays the overlay - in both debug and normal mode. This leads to assume the problem is in the trigger, but yet it doesn't explain how it works perfectly in debug mode.
Anyone happen to have an idea what's going on?
Things I've tried so far:
Checking that the command line parameters for starting the mod are the same both in VS and Steam
Starting env_screenoverlay through a logic_relay
Cheers!


