Compile log:
- Code: Select all
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zaugi847\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Garrett\Desktop\Files\Gaming\Game Development\Source Engine\Projects\rp_C17\VMFs\Trainstation02.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Garrett\Desktop\Files\Gaming\Game Development\Source Engine\Projects\rp_C17\VMFs\Trainstation02.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/dev/dev_windowportal.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/trainstation02/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
Multiple references for cubemap on texture maps/trainstation02/stone/stonefloor006b_-1696_-1350_69!!!
env_cubemap pointing at deleted brushside near (-3425, -7610, 322)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity keyframe_rope (-2145.16 -10358.20 451.54) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 648.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 648.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 0.0 700.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 0.0 -56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 648.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2016.0 0.0 54.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1902.0 0.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1944.5 0.0 52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 934 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3136 prims, max 32768 :: 65547 indices, max 65536)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zaugi847\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Garrett\Desktop\Files\Gaming\Game Development\Source Engine\Projects\rp_C17\VMFs\Trainstation02"
Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\users\garrett\desktop\files\gaming\game development\source engine\projects\rp_c17\vmfs\Trainstation02.bsp
reading c:\users\garrett\desktop\files\gaming\game development\source engine\projects\rp_c17\vmfs\Trainstation02.prt
LoadPortals: couldn't read c:\users\garrett\desktop\files\gaming\game development\source engine\projects\rp_c17\vmfs\Trainstation02.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\zaugi847\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Garrett\Desktop\Files\Gaming\Game Development\Source Engine\Projects\rp_C17\VMFs\Trainstation02"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\garrett\desktop\files\gaming\game development\source engine\projects\rp_c17\vmfs\Trainstation02.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.18 seconds)
6611 faces
2 degenerate faces
632906 square feet [91138544.00 square inches]
3 Displacements
5866 Square Feet [844800.00 Square Inches]
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (96)
Build Patch/Sample Hash Table(s).....Done<0.0523 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
41 of 57 (71% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 1964/8192 23568/98304 (24.0%)
brushsides 18902/65536 151216/524288 (28.8%)
planes 20200/65536 404000/1310720 (30.8%)
vertexes 17934/65536 215208/786432 (27.4%)
nodes 4258/65536 136256/2097152 ( 6.5%)
texinfos 2724/12288 196128/884736 (22.2%)
texdata 641/2048 20512/65536 (31.3%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 243/0 4860/0 ( 0.0%)
disp_tris 384/0 768/0 ( 0.0%)
disp_lmsamples 14856/0 14856/0 ( 0.0%)
faces 6611/65536 370216/3670016 (10.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4628/65536 259168/3670016 ( 7.1%)
leaves 4307/65536 137824/2097152 ( 6.6%)
leaffaces 8753/65536 17506/131072 (13.4%)
leafbrushes 3744/65536 7488/131072 ( 5.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 50093/512000 200372/2048000 ( 9.8%)
edges 30609/256000 122436/1024000 (12.0%)
LDR worldlights 82/8192 7216/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2497/32768 24970/327680 ( 7.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 55371/65536 110742/131072 (84.5%) VERY FULL!
cubemapsamples 169/1024 2704/16384 (16.5%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 4586752/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 87826/393216 (22.3%)
LDR ambient table 4307/65536 17228/262144 ( 6.6%)
HDR ambient table 4307/65536 17228/262144 ( 6.6%)
LDR leaf ambient 20741/65536 580748/1835008 (31.6%)
HDR leaf ambient 4307/65536 120596/1835008 ( 6.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26326 ( 0.0%)
pakfile [variable] 18243900/0 ( 0.0%)
physics [variable] 735349/4194304 (17.5%)
physics terrain [variable] 203/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 18304
Writing c:\users\garrett\desktop\files\gaming\game development\source engine\projects\rp_c17\vmfs\Trainstation02.bsp
2 minutes, 28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Garrett\Desktop\Files\Gaming\Game Development\Source Engine\Projects\rp_C17\VMFs\Trainstation02.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Trainstation02.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 4000 -game "c:\program files (x86)\steam\SteamApps\common\GarrysMod\garrysmod" +map "Trainstation02"
I'll be honest, I don't know what most of this means. Can anyone discern the problem?














