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Dives wrote:Because I'm an asshole who loves to correct people, t-junction fixups are applied to world brushes as well as func_details.
You can get around it by compiling with the -notjunc perimeter in the vbsp line in expert compile (NOT RECOMMENDED), but it'll cause your map will have shimmering effects where brush faces meet.



Dives wrote:Yeah, I actually wrote that bit about func_brushes in the error checker. I'm just saying that world brushes compound onto the "too many T-junctions" error, because you said it was only caused by func_detail.
They're tied to the Waterindices count you see when vrad finishes, so that's the best way to indicate how many you have.
"VBSP does cleanup of edges where func_detail geometry meets world geometry to avoid getting visual cracks. One of the ways it does is this by elminating t-junctions. It sounds like you may have hit a limit of the number of those cleanups in the level. "
It is worth noting that func_brush geometry does not perform the same fix ups on compile. Turning some of your func_detail geometry into func_brush geometry may solve this error.

It is worth noting that func_brush geometry does not perform the same fix ups on compile. Turning some of your func_detail geometry into func_brush geometry may solve this error.



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