] map 124
CModelLoader::Map_IsValid: No such map 'maps/124.bsp'
map load failed: 124 not found or invalid
- Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.vmf
material "bones/ground_bones_01" not found.
Material not found!: BONES/GROUND_BONES_01
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/124/concrete/blendbunk_conc01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41714 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 58 texinfos to 45
Reduced 17 texdatas to 15 (468 bytes to 408)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124"
Valve Software - vvis.exe (Sep 2 2013)
8 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.prt
189 portalclusters
575 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 23 visible clusters (0.13%)
Total clusters visible: 17984
Average clusters visible: 95
Building PAS...
Average clusters audible: 188
visdatasize:10560 compressed from 9072
writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124"
Valve Software - vrad.exe SSE (Aug 29 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
475 faces
65187 square feet [9387022.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
475 patches before subdivision
8309 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 939406, max 385
transfer lists: 7.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(255, 609, 401)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(23, 53, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 117/8192 1404/98304 ( 1.4%)
brushsides 827/65536 6616/524288 ( 1.3%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 956/65536 11472/786432 ( 1.5%)
nodes 399/65536 12768/2097152 ( 0.6%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 475/65536 26600/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 235/65536 13160/3670016 ( 0.4%)
leaves 401/65536 12832/2097152 ( 0.6%)
leaffaces 571/65536 1142/131072 ( 0.9%)
leafbrushes 338/65536 676/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3220/512000 12880/2048000 ( 0.6%)
edges 1914/256000 7656/1024000 ( 0.7%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 46/32768 460/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 726/65536 1452/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 248392/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10560/16777216 ( 0.1%)
entdata [variable] 1373/393216 ( 0.3%)
LDR ambient table 401/65536 1604/262144 ( 0.6%)
HDR ambient table 401/65536 1604/262144 ( 0.6%)
LDR leaf ambient 1021/65536 28588/1835008 ( 1.6%)
HDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2516 ( 0.0%)
pakfile [variable] 211838/0 ( 0.0%)
physics [variable] 41714/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1326
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
1 second elapsed
Valve Software - vrad.exe SSE (Aug 29 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
475 faces
65187 square feet [9387022.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
475 patches before subdivision
8309 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 939406, max 385
transfer lists: 7.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(255, 609, 401)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(23, 53, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 117/8192 1404/98304 ( 1.4%)
brushsides 827/65536 6616/524288 ( 1.3%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 956/65536 11472/786432 ( 1.5%)
nodes 399/65536 12768/2097152 ( 0.6%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 475/65536 26600/3670016 ( 0.7%)
hdr faces 475/65536 26600/3670016 ( 0.7%)
origfaces 235/65536 13160/3670016 ( 0.4%)
leaves 401/65536 12832/2097152 ( 0.6%)
leaffaces 571/65536 1142/131072 ( 0.9%)
leafbrushes 338/65536 676/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3220/512000 12880/2048000 ( 0.6%)
edges 1914/256000 7656/1024000 ( 0.7%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 3/8192 264/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 46/32768 460/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 726/65536 1452/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 248392/0 ( 0.0%)
HDR lightdata [variable] 248392/0 ( 0.0%)
visdata [variable] 10560/16777216 ( 0.1%)
entdata [variable] 1373/393216 ( 0.3%)
LDR ambient table 401/65536 1604/262144 ( 0.6%)
HDR ambient table 401/65536 1604/262144 ( 0.6%)
LDR leaf ambient 1021/65536 28588/1835008 ( 1.6%)
HDR leaf ambient 1021/65536 28588/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2516 ( 0.0%)
pakfile [variable] 211838/0 ( 0.0%)
physics [variable] 41714/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1326
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\124.bsp"


