CModelLoader::Map_IsValid (I've searched and found no help)

Any aspects of level design for the Source engine.

CModelLoader::Map_IsValid (I've searched and found no help)

Postby CortezV on Tue Sep 24, 2013 10:50 pm

I've searched through the website and nothing has helped, tell me what information is needed and I can provide it.

] map 124
CModelLoader::Map_IsValid: No such map 'maps/124.bsp'
map load failed: 124 not found or invalid



Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.vmf
material "bones/ground_bones_01" not found.
Material not found!: BONES/GROUND_BONES_01
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/124/concrete/blendbunk_conc01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41714 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 58 texinfos to 45
Reduced 17 texdatas to 15 (468 bytes to 408)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124"

Valve Software - vvis.exe (Sep  2 2013)
8 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.prt
 189 portalclusters
 575 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 23 visible clusters (0.13%)
Total clusters visible: 17984
Average clusters visible: 95
Building PAS...
Average clusters audible: 188
visdatasize:10560  compressed from 9072
writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124"

Valve Software - vrad.exe SSE (Aug 29 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
475 faces
65187 square feet [9387022.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
475 patches before subdivision
8309 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 939406, max 385
transfer lists:   7.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(255, 609, 401)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(23, 53, 27)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(3, 5, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   1/1024           48/49152    ( 0.1%)
brushes                117/8192         1404/98304    ( 1.4%)
brushsides             827/65536        6616/524288   ( 1.3%)
planes                 482/65536        9640/1310720  ( 0.7%)
vertexes               956/65536       11472/786432   ( 1.5%)
nodes                  399/65536       12768/2097152  ( 0.6%)
texinfos                45/12288        3240/884736   ( 0.4%)
texdata                 15/2048          480/65536    ( 0.7%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  475/65536       26600/3670016  ( 0.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              235/65536       13160/3670016  ( 0.4%)
leaves                 401/65536       12832/2097152  ( 0.6%)
leaffaces              571/65536        1142/131072   ( 0.9%)
leafbrushes            338/65536         676/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             3220/512000      12880/2048000  ( 0.6%)
edges                 1914/256000       7656/1024000  ( 0.7%)
LDR worldlights          3/8192          264/720896   ( 0.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             46/32768         460/327680   ( 0.1%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           726/65536        1452/131072   ( 1.1%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      248392/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       10560/16777216 ( 0.1%)
entdata               [variable]        1373/393216   ( 0.3%)
LDR ambient table      401/65536        1604/262144   ( 0.6%)
HDR ambient table      401/65536        1604/262144   ( 0.6%)
LDR leaf ambient      1021/65536       28588/1835008  ( 1.6%)
HDR leaf ambient       401/65536       11228/1835008  ( 0.6%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/2516     ( 0.0%)
pakfile               [variable]      211838/0        ( 0.0%)
physics               [variable]       41714/4194304  ( 1.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 1326
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
1 second elapsed
Valve Software - vrad.exe SSE (Aug 29 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
475 faces
65187 square feet [9387022.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
475 patches before subdivision
8309 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 939406, max 385
transfer lists:   7.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(255, 609, 401)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
   Bounce #2 added RGB(23, 53, 27)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(3, 5, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   1/1024           48/49152    ( 0.1%)
brushes                117/8192         1404/98304    ( 1.4%)
brushsides             827/65536        6616/524288   ( 1.3%)
planes                 482/65536        9640/1310720  ( 0.7%)
vertexes               956/65536       11472/786432   ( 1.5%)
nodes                  399/65536       12768/2097152  ( 0.6%)
texinfos                45/12288        3240/884736   ( 0.4%)
texdata                 15/2048          480/65536    ( 0.7%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  475/65536       26600/3670016  ( 0.7%)
hdr faces              475/65536       26600/3670016  ( 0.7%)
origfaces              235/65536       13160/3670016  ( 0.4%)
leaves                 401/65536       12832/2097152  ( 0.6%)
leaffaces              571/65536        1142/131072   ( 0.9%)
leafbrushes            338/65536         676/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             3220/512000      12880/2048000  ( 0.6%)
edges                 1914/256000       7656/1024000  ( 0.7%)
LDR worldlights          3/8192          264/720896   ( 0.0%)
HDR worldlights          3/8192          264/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             46/32768         460/327680   ( 0.1%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           726/65536        1452/131072   ( 1.1%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      248392/0        ( 0.0%)
HDR lightdata         [variable]      248392/0        ( 0.0%)
visdata               [variable]       10560/16777216 ( 0.1%)
entdata               [variable]        1373/393216   ( 0.3%)
LDR ambient table      401/65536        1604/262144   ( 0.6%)
HDR ambient table      401/65536        1604/262144   ( 0.6%)
LDR leaf ambient      1021/65536       28588/1835008  ( 1.6%)
HDR leaf ambient      1021/65536       28588/1835008  ( 1.6%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/2516     ( 0.0%)
pakfile               [variable]      211838/0        ( 0.0%)
physics               [variable]       41714/4194304  ( 1.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 1326
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\124.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\124.bsp"

CortezV
Member
Member
 
Joined: Tue Jun 05, 2012 11:58 am

Re: CModelLoader::Map_IsValid (I've searched and found no he

Postby [Steve] on Wed Sep 25, 2013 5:45 pm

That error usually means it cannot find the map in your map folder, double check its there.
Your compile log says its placing it here
c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\124.bsp
and
C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\124.bsp
User avatar
[Steve]
Interlopers Staff
Interlopers Staff
 
Joined: Fri Mar 06, 2009 11:25 pm

Re: CModelLoader::Map_IsValid (I've searched and found no he

Postby CortezV on Thu Sep 26, 2013 1:01 am

Thank you for your assistance, the error is still occurring though it is in both folders. It is also occuring in the new map that I created in an attempt to circumvent the issue...

http://i.imgur.com/jRjoSyL.png

Recent compiling log if needed.

Code: Select all
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha.vmf"

Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha.vmf
Can't find surfaceprop concretegrit for material CONCRETE/CONCRETE_WALL_CRETE4W, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26127 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 22 texinfos to 20
Reduced 7 texdatas to 7 (177 bytes to 177)
Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha"

Valve Software - vvis.exe (Sep  2 2013)
8 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.prt
  38 portalclusters
  62 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1272
Average clusters visible: 33
Building PAS...
Average clusters audible: 38
visdatasize:688  compressed from 608
writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha"

Valve Software - vrad.exe SSE (Aug 29 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
Setting up ray-trace acceleration structure... Done (0.09 seconds)
194 faces
5977 square feet [860771.06 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
194 patches before subdivision
986 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 73324, max 227
transfer lists:   0.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(189, 212, 168)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(20, 21, 13)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(2, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   1/1024           48/49152    ( 0.1%)
brushes                 72/8192          864/98304    ( 0.9%)
brushsides             464/65536        3712/524288   ( 0.7%)
planes                 210/65536        4200/1310720  ( 0.3%)
vertexes               341/65536        4092/786432   ( 0.5%)
nodes                  131/65536        4192/2097152  ( 0.2%)
texinfos                20/12288        1440/884736   ( 0.2%)
texdata                  7/2048          224/65536    ( 0.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  194/65536       10864/3670016  ( 0.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              109/65536        6104/3670016  ( 0.2%)
leaves                 133/65536        4256/2097152  ( 0.2%)
leaffaces              202/65536         404/131072   ( 0.3%)
leafbrushes            246/65536         492/131072   ( 0.4%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             1322/512000       5288/2048000  ( 0.3%)
edges                  801/256000       3204/1024000  ( 0.3%)
LDR worldlights          3/8192          264/720896   ( 0.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips              8/32768          80/327680   ( 0.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices            96/65536         192/131072   ( 0.1%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]       78536/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]         688/16777216 ( 0.0%)
entdata               [variable]        1564/393216   ( 0.4%)
LDR ambient table      133/65536         532/262144   ( 0.2%)
HDR ambient table      133/65536         532/262144   ( 0.2%)
LDR leaf ambient       247/65536        6916/1835008  ( 0.4%)
HDR leaf ambient       133/65536        3724/1835008  ( 0.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1992     ( 0.1%)
pakfile               [variable]      105735/0        ( 0.0%)
physics               [variable]       26127/4194304  ( 0.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 488
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Aug 29 2013)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
Setting up ray-trace acceleration structure... Done (0.10 seconds)
194 faces
5977 square feet [860771.06 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
194 patches before subdivision
986 patches after subdivision
3 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 73324, max 227
transfer lists:   0.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(177, 198, 158)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(19, 20, 12)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(2, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   1/1024           48/49152    ( 0.1%)
brushes                 72/8192          864/98304    ( 0.9%)
brushsides             464/65536        3712/524288   ( 0.7%)
planes                 210/65536        4200/1310720  ( 0.3%)
vertexes               341/65536        4092/786432   ( 0.5%)
nodes                  131/65536        4192/2097152  ( 0.2%)
texinfos                20/12288        1440/884736   ( 0.2%)
texdata                  7/2048          224/65536    ( 0.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  194/65536       10864/3670016  ( 0.3%)
hdr faces              194/65536       10864/3670016  ( 0.3%)
origfaces              109/65536        6104/3670016  ( 0.2%)
leaves                 133/65536        4256/2097152  ( 0.2%)
leaffaces              202/65536         404/131072   ( 0.3%)
leafbrushes            246/65536         492/131072   ( 0.4%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             1322/512000       5288/2048000  ( 0.3%)
edges                  801/256000       3204/1024000  ( 0.3%)
LDR worldlights          3/8192          264/720896   ( 0.0%)
HDR worldlights          3/8192          264/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips              8/32768          80/327680   ( 0.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices            96/65536         192/131072   ( 0.1%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]       78536/0        ( 0.0%)
HDR lightdata         [variable]       78536/0        ( 0.0%)
visdata               [variable]         688/16777216 ( 0.0%)
entdata               [variable]        1564/393216   ( 0.4%)
LDR ambient table      133/65536         532/262144   ( 0.2%)
HDR ambient table      133/65536         532/262144   ( 0.2%)
LDR leaf ambient       247/65536        6916/1835008  ( 0.4%)
HDR leaf ambient       239/65536        6692/1835008  ( 0.4%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1992     ( 0.1%)
pakfile               [variable]      105735/0        ( 0.0%)
physics               [variable]       26127/4194304  ( 0.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 488
Writing c:\program files (x86)\steam\steamapps\sourcemods\rat race rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\Rat Race Rebellion\maps\rrr_ch1_subsystems_1_alpha.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\rrr_ch1_subsystems_1_alpha.bsp"

CortezV
Member
Member
 
Joined: Tue Jun 05, 2012 11:58 am

Re: CModelLoader::Map_IsValid (I've searched and found no he

Postby CortezV on Thu Sep 26, 2013 1:17 am

Odd, I figured it out, I had to bring it over to the Ep2 in Half Life 2 common as well for it to work in the Source Mod.
CortezV
Member
Member
 
Joined: Tue Jun 05, 2012 11:58 am

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