by Gary on Fri Oct 25, 2013 3:08 am
I noticed shadow mapping is less broken. I assume particles also render faster than in 2007 but that's it.
Not like it's much of an option though. You either use the 2013 SDK, which is based on the 2009 engine. Or you use the Alien Swarm SDK which is not really maintained but based on the 2010 engine.
Alien Swarm engine is the best one we have access to, but is a lot more work if you're doing a HL2 mod or something similar. You can use HL2 on ASW engine ports, but I have yet to find a bug free one. But if you want the fastest rendering and most features ASW is the way to go, although make sure it's worth the effort being trying.
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