by v0rt3x on Fri Nov 08, 2013 12:03 am
Hi Guys,
I'm trying to create a scripted sequence in which an npc_cscanner approaches the camera and does the flash thing.
Again - this is in front of a point_viewport - NOT a regular player.
What I did is trigger a scripted_sequence that in turn, lets the npc_cscanner approach it and then do the animation "inspect1"
I also put the npc to sleep beforehand - and let it wake up.
Problem is:
As soon as I wake it up, it falls to the ground and explodes.
At first I didn't have any info_node_air entities in my room - but I added them now and still have the same problem.
Does anyone know how to fix this?
Many thanks!