Occassional unknown scripted_sequence?

Any aspects of level design for the Source engine.

Occassional unknown scripted_sequence?

Postby v0rt3x on Thu Nov 14, 2013 1:04 am

Hi,

I'm getting a strange issue in my map.

I compiled it once, but everytime I run the map I'm getting different results with my scripted_sequence that I have in it.

It's supposed to grab an NPC_Civilian and run:

Entry Animation: d1_town05_Leon_Lean_Table_Entry
Action Animation: d1_town05_Leon_Lean_Table_Idle
Post Action Idle Animation: d1_town05_Leon_Lean_Table_Posture_Exit

Next to a func_train which stops at a certain path_track and then triggers the above mentioned scripted_sequence before the train starts moving again.

The issue is:

Sometimes I get an error: "Unknown scripted_sequence" with all three animations - but other times it works as its supposed to.

The reason I mention the moving train that triggers it - is because I was wondering if perhaps the space between the train and the scripted sequence entity could have something to do with it (the space is pretty narrow) - but even then the nature of the error message doesn't seem to suggest that.

Does anyone know what might be going on here?
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