Hello, i cant see the water in l4d2 hammer level i created.
I have water: water_lod_control, env_fog_controller, a light and a simple room without leaks.
In game i can hear the water when i walk and when i shoot the water splash comes out but water is invisible.
Here is a screenshot:
The compile log.
materialPath: E:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Freeman\Desktop\L4D-maps\l4dwater.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2931 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 6
Reduced 6 texdatas to 5 (176 bytes to 126)
Writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.bsp
0 seconds elapsed
4 threads
reading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\freeman\desktop\l4d-maps\l4dwater.prt
8 portalclusters
12 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84 compressed from 128
writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
32 faces
10467 square feet [1507328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
32 patches before subdivision
1600 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168078, max 303
transfer lists: 1.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2616, 2343, 2122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(385, 314, 260)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(57, 42, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 6, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 44/65536 528/786432 ( 0.1%)
nodes 39/65536 1248/2097152 ( 0.1%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 32/65536 1792/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8/65536 448/3670016 ( 0.0%)
leaves 41/65536 1312/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 160/512000 640/2048000 ( 0.0%)
edges 97/256000 388/1024000 ( 0.0%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 84/16777216 ( 0.0%)
entdata [variable] 981/393216 ( 0.2%)
LDR ambient table 41/65536 164/262144 ( 0.1%)
HDR ambient table 41/65536 164/262144 ( 0.1%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87057/0 ( 0.0%)
physics [variable] 2931/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 64
Writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed
materialPath: E:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Freeman\Desktop\L4D-maps\l4dwater.vmf
fixing up env_cubemap materials on brush sides...
Material liquids/bridge_water_beneath is depending on itself through materialvar $bottommaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2931 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 6
Reduced 6 texdatas to 5 (162 bytes to 118)
Writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.bsp
0 seconds elapsed
4 threads
reading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\freeman\desktop\l4d-maps\l4dwater.prt
8 portalclusters
12 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84 compressed from 128
writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
32 faces
10467 square feet [1507328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
32 patches before subdivision
1600 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168078, max 303
transfer lists: 1.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2616, 2343, 2122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(385, 314, 260)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(57, 42, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 6, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 44/65536 528/786432 ( 0.1%)
nodes 39/65536 1248/2097152 ( 0.1%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 32/65536 1792/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8/65536 448/3670016 ( 0.0%)
leaves 41/65536 1312/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 160/512000 640/2048000 ( 0.0%)
edges 97/256000 388/1024000 ( 0.0%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 84/16777216 ( 0.0%)
entdata [variable] 981/393216 ( 0.2%)
LDR ambient table 41/65536 164/262144 ( 0.1%)
HDR ambient table 41/65536 164/262144 ( 0.1%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87039/0 ( 0.0%)
physics [variable] 2931/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 64
Writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed
materialPath: E:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Users\Freeman\Desktop\L4D-maps\l4dwater.vmf
fixing up env_cubemap materials on brush sides...
Material liquids/bridge_water_beneath is depending on itself through materialvar $bottommaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2931 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 6
Reduced 6 texdatas to 5 (162 bytes to 118)
Writing C:\Users\Freeman\Desktop\L4D-maps\l4dwater.bsp
0 seconds elapsed
4 threads
reading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\freeman\desktop\l4d-maps\l4dwater.prt
8 portalclusters
12 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84 compressed from 128
writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
32 faces
10467 square feet [1507328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
32 patches before subdivision
1600 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 168078, max 303
transfer lists: 1.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2616, 2343, 2122)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(385, 314, 260)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(57, 42, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 6, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 44/65536 528/786432 ( 0.1%)
nodes 39/65536 1248/2097152 ( 0.1%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 32/65536 1792/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8/65536 448/3670016 ( 0.0%)
leaves 41/65536 1312/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 160/512000 640/2048000 ( 0.0%)
edges 97/256000 388/1024000 ( 0.0%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 27328/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 84/16777216 ( 0.0%)
entdata [variable] 981/393216 ( 0.2%)
LDR ambient table 41/65536 164/262144 ( 0.1%)
HDR ambient table 41/65536 164/262144 ( 0.1%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 41/65536 1148/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87039/0 ( 0.0%)
physics [variable] 2931/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 64
Writing c:\users\freeman\desktop\l4d-maps\l4dwater.bsp
0 seconds elapsed