Pointfile leaks after mirroring my map

Any aspects of level design for the Source engine.

Pointfile leaks after mirroring my map

Postby FPSMoto on Sat Nov 16, 2013 6:02 pm

So today I finished my base. It is complete. So I saved it under a new name so I'd have a backup of it and proceeded to mirror the base for a CTF game mode type.

First, I deleted the skybox at the front of the base, then went to map properties so the entire map would be highlighted. After that, I shift-dragged the base over to a good spot, hit Ctrl + M to rotate it on the Z axis 180 degrees, then lined it up with the other side of the base. Finally, I stretched the skybox/ground to connect the two bases. Verified no leaks were visible and every time I compile the map, I get leaks. I load the pointfile and it takes me to a brush until I replace it with a new one. Then it moves onto another one and so on and so forth until I just got fed up with replacing the brushes.

So I save and exit the map and when I pull it up again in hammer, the mirrored side I just created is completely gone with the exception to those brushes I replaced manually. Am I just doing this wrong or am I going to have to remake the base from hand on the opposite side?

I also tried a different method to mirror the map using Ctrl + L and Ctrl + I but that got a similar result.

Video of issue:
http://screencast.com/t/6kMYkBnYPhKy
Last edited by FPSMoto on Sat Nov 16, 2013 6:17 pm, edited 1 time in total.
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Re: Pointfile leaks after mirroring my map

Postby FPSMoto on Sat Nov 16, 2013 6:05 pm

My compile log:
Code: Select all
materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (382836 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1316 texinfos to 559
Reduced 104 texdatas to 71 (4976 bytes to 3355)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3075 faces
328384 square feet [47287344.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                962/8192        11544/98304    (11.7%)
brushsides            8585/65536       68680/524288   (13.1%)
planes                5886/65536      117720/1310720  ( 9.0%)
vertexes              5854/65536       70248/786432   ( 8.9%)
nodes                 2507/65536       80224/2097152  ( 3.8%)
texinfos               559/12288       40248/884736   ( 4.5%)
texdata                 71/2048         2272/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3075/65536      172200/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2326/65536      130256/3670016  ( 3.5%)
leaves                2552/65536       81664/2097152  ( 3.9%)
leaffaces             4271/65536        8542/131072   ( 6.5%)
leafbrushes           2446/65536        4892/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23587/512000      94348/2048000  ( 4.6%)
edges                14366/256000      57464/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            241/32768        2410/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4200/65536        8400/131072   ( 6.4%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      889604/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2552/65536       61248/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139191/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      382836/4194304  ( 9.1%)
==== Total Win32 BSP file data space used: 2580009 bytes ====

Total triangle count: 7850
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383228 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1316 texinfos to 559
Reduced 104 texdatas to 71 (4976 bytes to 3355)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3075 faces
328384 square feet [47287344.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                963/8192        11556/98304    (11.8%)
brushsides            8591/65536       68728/524288   (13.1%)
planes                5890/65536      117800/1310720  ( 9.0%)
vertexes              5870/65536       70440/786432   ( 9.0%)
nodes                 2516/65536       80512/2097152  ( 3.8%)
texinfos               559/12288       40248/884736   ( 4.5%)
texdata                 71/2048         2272/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3075/65536      172200/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2326/65536      130256/3670016  ( 3.5%)
leaves                2561/65536       81952/2097152  ( 3.9%)
leaffaces             4271/65536        8542/131072   ( 6.5%)
leafbrushes           2450/65536        4900/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23589/512000      94356/2048000  ( 4.6%)
edges                14368/256000      57472/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            241/32768        2410/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4200/65536        8400/131072   ( 6.4%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      889604/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2561/65536       61464/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139191/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383228/4194304  ( 9.1%)
==== Total Win32 BSP file data space used: 2581549 bytes ====

Total triangle count: 7852
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383228 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1316 texinfos to 559
Reduced 104 texdatas to 71 (4976 bytes to 3355)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3075 faces
328384 square feet [47287344.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0095 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                963/8192        11556/98304    (11.8%)
brushsides            8591/65536       68728/524288   (13.1%)
planes                5890/65536      117800/1310720  ( 9.0%)
vertexes              5870/65536       70440/786432   ( 9.0%)
nodes                 2516/65536       80512/2097152  ( 3.8%)
texinfos               559/12288       40248/884736   ( 4.5%)
texdata                 71/2048         2272/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3075/65536      172200/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2326/65536      130256/3670016  ( 3.5%)
leaves                2561/65536       81952/2097152  ( 3.9%)
leaffaces             4271/65536        8542/131072   ( 6.5%)
leafbrushes           2450/65536        4900/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23589/512000      94356/2048000  ( 4.6%)
edges                14368/256000      57472/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            241/32768        2410/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4200/65536        8400/131072   ( 6.4%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      889604/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2561/65536       61464/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139191/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383228/4194304  ( 9.1%)
==== Total Win32 BSP file data space used: 2581549 bytes ====

Total triangle count: 7852
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383604 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1317 texinfos to 560
Reduced 104 texdatas to 71 (4976 bytes to 3355)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3081 faces
331888 square feet [47791920.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                964/8192        11568/98304    (11.8%)
brushsides            8597/65536       68776/524288   (13.1%)
planes                5892/65536      117840/1310720  ( 9.0%)
vertexes              5886/65536       70632/786432   ( 9.0%)
nodes                 2523/65536       80736/2097152  ( 3.8%)
texinfos               560/12288       40320/884736   ( 4.6%)
texdata                 71/2048         2272/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3081/65536      172536/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2328/65536      130368/3670016  ( 3.6%)
leaves                2568/65536       82176/2097152  ( 3.9%)
leaffaces             4283/65536        8566/131072   ( 6.5%)
leafbrushes           2452/65536        4904/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23628/512000      94512/2048000  ( 4.6%)
edges                14395/256000      57580/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            244/32768        2440/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4245/65536        8490/131072   ( 6.5%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      896460/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2568/65536       61632/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139191/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383604/4194304  ( 9.1%)
==== Total Win32 BSP file data space used: 2590621 bytes ====

Total triangle count: 7871
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383964 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1318 texinfos to 561
Reduced 105 texdatas to 72 (5042 bytes to 3421)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3083 faces
332435 square feet [47870664.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                965/8192        11580/98304    (11.8%)
brushsides            8603/65536       68824/524288   (13.1%)
planes                5894/65536      117880/1310720  ( 9.0%)
vertexes              5897/65536       70764/786432   ( 9.0%)
nodes                 2527/65536       80864/2097152  ( 3.9%)
texinfos               561/12288       40392/884736   ( 4.6%)
texdata                 72/2048         2304/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3083/65536      172648/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2329/65536      130424/3670016  ( 3.6%)
leaves                2572/65536       82304/2097152  ( 3.9%)
leaffaces             4283/65536        8566/131072   ( 6.5%)
leafbrushes           2454/65536        4908/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23642/512000      94568/2048000  ( 4.6%)
edges                14406/256000      57624/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            244/32768        2440/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4242/65536        8484/131072   ( 6.5%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      902084/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2572/65536       61728/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139572/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383964/4194304  ( 9.2%)
==== Total Win32 BSP file data space used: 2597940 bytes ====

Total triangle count: 7877
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1318 texinfos to 561
Reduced 105 texdatas to 72 (5042 bytes to 3421)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3083 faces
332523 square feet [47883312.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                965/8192        11580/98304    (11.8%)
brushsides            8603/65536       68824/524288   (13.1%)
planes                5892/65536      117840/1310720  ( 9.0%)
vertexes              5895/65536       70740/786432   ( 9.0%)
nodes                 2527/65536       80864/2097152  ( 3.9%)
texinfos               561/12288       40392/884736   ( 4.6%)
texdata                 72/2048         2304/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3083/65536      172648/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2329/65536      130424/3670016  ( 3.6%)
leaves                2572/65536       82304/2097152  ( 3.9%)
leaffaces             4283/65536        8566/131072   ( 6.5%)
leafbrushes           2454/65536        4908/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23641/512000      94564/2048000  ( 4.6%)
edges                14405/256000      57620/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            244/32768        2440/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4245/65536        8490/131072   ( 6.5%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      902516/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2572/65536       61728/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139572/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383948/4194304  ( 9.2%)
==== Total Win32 BSP file data space used: 2598290 bytes ====

Total triangle count: 7876
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
22 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_ff_teamspawn (-1468.00 -1664.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (383948 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1318 texinfos to 561
Reduced 105 texdatas to 72 (5042 bytes to 3421)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3083 faces
332523 square feet [47883312.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
82 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                965/8192        11580/98304    (11.8%)
brushsides            8603/65536       68824/524288   (13.1%)
planes                5892/65536      117840/1310720  ( 9.0%)
vertexes              5895/65536       70740/786432   ( 9.0%)
nodes                 2527/65536       80864/2097152  ( 3.9%)
texinfos               561/12288       40392/884736   ( 4.6%)
texdata                 72/2048         2304/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3083/65536      172648/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2329/65536      130424/3670016  ( 3.6%)
leaves                2572/65536       82304/2097152  ( 3.9%)
leaffaces             4283/65536        8566/131072   ( 6.5%)
leafbrushes           2454/65536        4908/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23641/512000      94564/2048000  ( 4.6%)
edges                14405/256000      57620/1024000  ( 5.6%)
LDR worldlights         82/8192         7216/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            244/32768        2440/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4245/65536        8490/131072   ( 6.5%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      902516/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83737/393216   (21.3%)
LDR leaf ambient      2572/65536       61728/1572864  ( 3.9%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139572/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      383948/4194304  ( 9.2%)
==== Total Win32 BSP file data space used: 2598290 bytes ====

Total triangle count: 7876
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
23 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\sourcemods\FortressForever\materials
Loading C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.vmf
Can't find surfaceprop Stone for material BLUE_CUSTOM_CONTENT/VBD/PACK 1 FLOORS/VBD_TILE_W_STONE001, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (-1224.00 -1664.00 632.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 132 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa99*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa99rt"
Can't load skybox file skybox/mpa99 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (381660 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1315 texinfos to 557
Reduced 104 texdatas to 71 (4976 bytes to 3355)
Writing C:\Program Files (x86)\Steam\SteamApps\sourcemods\FortressForever\maps\ff_plunder_b1.bsp
1 second elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
No vis information, direct lighting only.
3050 faces
303102 square feet [43646800.00 square inches]
8 displacements
1993 square feet [287009.13 square inches]
84 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  44/1024         2112/49152    ( 4.3%)
brushes                959/8192        11508/98304    (11.7%)
brushsides            8567/65536       68536/524288   (13.1%)
planes                5872/65536      117440/1310720  ( 9.0%)
vertexes              5784/65536       69408/786432   ( 8.8%)
nodes                 2453/65536       78496/2097152  ( 3.7%)
texinfos               557/12288       40104/884736   ( 4.5%)
texdata                 71/2048         2272/65536    ( 3.5%)
dispinfos                8/0            1408/0        ( 0.0%)
disp_verts            2312/0           46240/0        ( 0.0%)
disp_tris             4096/0            8192/0        ( 0.0%)
disp_lmsamples        6743/0            6743/0        ( 0.0%)
faces                 3050/65536      170800/3670016  ( 4.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             2317/65536      129752/3670016  ( 3.5%)
leaves                2498/65536       79936/2097152  ( 3.8%)
leaffaces             4249/65536        8498/131072   ( 6.5%)
leafbrushes           2434/65536        4868/131072   ( 3.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            23449/512000      93796/2048000  ( 4.6%)
edges                14264/256000      57056/1024000  ( 5.6%)
LDR worldlights         84/8192         7392/720896   ( 1.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            240/32768        2400/327680   ( 0.7%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          4188/65536        8376/131072   ( 6.4%)
cubemapsamples          22/1024          352/16384    ( 2.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      858072/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]       83937/393216   (21.3%)
LDR leaf ambient      2498/65536       59952/1572864  ( 3.8%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/1846     ( 0.1%)
pakfile               [variable]      139191/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      381660/4194304  ( 9.1%)
==== Total Win32 BSP file data space used: 2538515 bytes ====

Total triangle count: 7798
Writing c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_plunder_b1.bsp
48 seconds elapsed
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FPSMoto
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Re: Pointfile leaks after mirroring my map

Postby marnamai on Sat Nov 16, 2013 7:13 pm

most likely origins of brush entities that are outside in the void.
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Re: Pointfile leaks after mirroring my map

Postby FPSMoto on Sat Nov 16, 2013 8:09 pm

Ok I turned off all vis except for brush entities and verified that none are outside in the void. I had a few point entities that cut into the void but I fixed them all. Even if I just make a copy of the base all nicely sealed like the original, as soon as I save the changes and exit/reopen the map in hammer, the copy I just made is gone. This happens whether I compile or not.
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Re: Pointfile leaks after mirroring my map

Postby LordDz on Sun Nov 17, 2013 1:21 am

Select everything, right click, center origins?
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Re: Pointfile leaks after mirroring my map

Postby FPSMoto on Sun Nov 17, 2013 4:22 am

Yep. Looks like I was finally able to copy it by doing it in sections. Thanks for all the help. :)
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