Adding custom FGD to sourcesdk 2013

Any aspects of level design for the Source engine.

Adding custom FGD to sourcesdk 2013

Postby Garrador on Fri Dec 20, 2013 7:31 pm

Hi. I'm trying to add a custom FGD file (for my mod) to hammer using a setup for sourcesdk 2013. Everything is working just fine, I can compile maps and load the default "base.fgd" and "hl2.fgd". However, when I try to reference mine(either in Hammer, or in the "GameConfig.txt"), it crashes. Not immediatly, it just runs into some kind of infinite loop and I must force-kill the process.

Nothing is wrong with the entity definition, as it works fine when I put it in hl2.fgd. I really want to have my own fgd for organizing.

Any ideas?

Regards,
Oyvind
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
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