I'm trying to use the soundscape "d3_citadel.breen_office" in my episode 2 custom map, but when i go to another soundscape, only a few sounds stop playing.
more specifically the weird screamy jet noises in the background. Does anyone know how to fix this?
I'm using the env_soundscape_triggerable for both of them if that helps.
I want to make my map spooky and these noises would be perfect if it weren't for the sounds going on forever.







