Water help.

Any aspects of level design for the Source engine.

Water help.

Postby fakenick7 on Thu Jan 30, 2014 10:09 pm

Hello guys. I need really help and if its possible good explane. I was trying to decompile map to see how to make that but anyway i have problems.

Okay i want make sea , like water what is not ending.
example : http://hdnaturalwallpapers.com/wp-conte ... aper-6.jpg

But when i put my water in 3d skybox
water looks like that
example : https://www.dropbox.com/s/2gxtxc7mhdqhy ... _00002.jpg
looks like transparet.
Used texture for water is : boathouse_water_cheap

i really dont know how to make. Please help!
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Re: Water help.

Postby Jangalomph on Thu Jan 30, 2014 10:44 pm

Dont use cheap water.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Water help.

Postby Riomaki on Thu Jan 30, 2014 10:50 pm

Also, match the fog color on the sky_camera to the purplish lower parts of the sky. That way, as the skybox water goes into the distance, it blends into the sky color. 96 89 97 seems to be a color to start with.
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Re: Water help.

Postby fakenick7 on Thu Jan 30, 2014 11:22 pm

yeeh, Jangalomph thank you!
But now have third problem.
https://www.dropbox.com/s/n1k2ur9imdeam ... _00003.jpg
reflection in water. How can i take out that weird reflection?




EDIT:
And how can i know what color is where sky ends?
in photoshop its showing another color code.
because your color is to bright..
:P

EDIT2.
And one more question.
For fog how can i change directions?
And if thats possible to change?
And if yes then how ?
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Re: Water help.

Postby fakenick7 on Sun Feb 02, 2014 4:36 am

UP!~ :smt023
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